public void can_add_sub_folders() { var fs = new InMemoryFileSystem().CreateChildDir(@"C:\mordor\nurn"); var mordor = fs.GetDirectory(@"C:\mordor"); mordor.Exists.ShouldBeTrue(); var nurn = mordor.GetDirectory("nurn"); nurn.Path.FullPath.ShouldBe(@"C:\mordor\nurn\"); nurn.Exists.ShouldBeTrue(); }
public void can_move_folder() { var fs = new InMemoryFileSystem(); var source = fs.GetDirectory("C:\\source"); source.GetFile("mordor.txt").MustExist(); var destination = fs.GetDirectory("C:\\destination"); source.MoveTo(destination); source.GetFile("mordor.txt").Exists.ShouldBeFalse(); source.Exists.ShouldBeFalse(); destination.Exists.ShouldBeTrue(); destination.GetFile("mordor.txt").Exists.ShouldBeTrue(); }
public void non_existing_file( [Values(FileMode.Append, FileMode.Create, FileMode.CreateNew, FileMode.Open, FileMode.OpenOrCreate, FileMode.Truncate)] FileMode mode, [Values(FileAccess.Read, FileAccess.ReadWrite, FileAccess.Write)] FileAccess access, [Values(FileShare.Delete, FileShare.None, FileShare.Read, FileShare.ReadWrite, FileShare.Write)] FileShare share) { var inMem = new InMemoryFileSystem(); using (var memTempDir = inMem.CreateTempDirectory()) using (var localTempDir = LocalFileSystem.Instance.CreateTempDirectory()) { var memTempFile = memTempDir.GetFile(Guid.NewGuid().ToString()); var localTempFile = localTempDir.GetFile(Guid.NewGuid().ToString()); TestSameCore(memTempFile, localTempFile, mode, access, share); } }
public void content_is_written_correctly() { var fs = new InMemoryFileSystem(); using (var file = fs.CreateTempFile()) { var content = string.Join(" ", Enumerable.Repeat("Test value", 5000).ToArray()); using (var str = file.OpenWrite()) using (var sw = new StreamWriter(str, Encoding.UTF8)) { sw.Write(content); } using (var str = file.OpenRead()) using (var sr = new StreamReader(str, Encoding.UTF8)) { sr.ReadToEnd().ShouldBe(content); } } }
public void can_add_folders_to_fs() { var fs = new InMemoryFileSystem().CreateChildDir(@"C:\mordor"); fs.Directories.ShouldHaveCountOf(1); }
public file_search_context() { FileSystem = new InMemoryFileSystem(); }