protected override void Initialize() { camera = new Camera(this, sCamPos, sCamTar, sCamUp); Components.Add(camera); models = new Models(this); Components.Add(models); base.Initialize(); }
public void Draw(Camera camera) { Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.EnableDefaultLighting(); be.Projection = camera.projection; be.View = camera.view; be.World = GetWorld() * transforms[mesh.ParentBone.Index] * gameWorldRotation; } mesh.Draw(); } }