void Start() { instance = this; levelText = GameObject.Find("CaaporaStatus/level").GetComponent <Text>(); xpText = GameObject.Find("CaaporaStatus/xp").GetComponent <Text>(); }
/// ************************************************************************* /// Author: /// <summary> /// Sobrecarregou o método padrão do Unity OnCollisionEnter /// </summary> /// <param name="iso_collision">A referencia do objeto colidido</param> void OnIsoCollisionEnter(IsoCollision iso_collision) { // Caso o fogo colida com o splash de agua deleta os dois if (iso_collision.gameObject.name == "chamas" || iso_collision.gameObject.name == "chamasSemSpread") { StatsController.AddXp(30); Destroy(iso_collision.gameObject); Destroy(gameObject); } }
public override void Start () { base.Start(); instance = this; currentLevel = StatsController.GetCurrentLevel(); GetComponent<IsoObject>().position += new Vector3(0, 0, 0); }