public override void Dump(int Level = 0, String Info = "") { base.Dump(Level, Info); ConditionNode.Dump(Level + 1, "Condition"); BodyIfNode.Dump(Level + 1, "IfBody"); BodyElseNode.Dump(Level + 1, "ElseBody"); }
public override void Dump(int Level = 0, String Info = "") { base.Dump(Level, Info); LoopIterator.Dump(Level + 1, "LoopIterator"); BodyBlock.Dump(Level + 1, "BodyBlock"); }
public override void Dump(int Level = 0, String Info = "") { base.Dump(Level, Info); Parent.Dump(Level + 1, "Parent"); }
public override void Dump(int Level = 0, String Info = "") { base.Dump(Level, Info); LeftNode.Dump(Level + 1, "Left"); RightNode.Dump(Level + 1, "Right"); }