private void LoadOtherAction(string name) { _otherModelName = name; _otherActorEditor = HomeConfig.Instance.GetActorEditor(name); _actClipList = _otherActorEditor.GetActionClips(); }
private void LoadSelfAction() { _otherModelName = string.Empty; _otherActorEditor = null; _actClipList = _selfActorEditor.GetActionClips(); }