public bool Attach(Bubble bubble, Tile tile) { //move towards if (QueryMaps(bubble, tile)) { bubble.SetTarget(tile.transform.position); return(true); } return(false); }
public bool Insert(Bubble bubble, Tile tile) { //instant if (QueryMaps(bubble, tile)) { bubble.SetTarget(tile.transform.position, true); return(true); } return(false); }