} //END ForceHide //---------------------------------------// public override void Show() //---------------------------------------// { base.Show(); if( uiColorTweenManager != null && uiColorTweenManager.tweeners.Count > 0 ) { uiColorTweenManager.PlayAlpha( 1f, 1f ); } } //END Show
} //END Show //---------------------------------------// public void Hide( float fadeSpeed, float delay, EaseCurve.EaseType easeCurve, UnityEvent onCompleteFunction ) //---------------------------------------// { if( showDebug ) { Debug.Log( "ScreenFadeManager.cs Hide( onComplete ) " + onCompleteFunction.ToString() ); } if( uiColorTweenManager_ScreenFader != null ) { uiColorTweenManager_ScreenFader.PlayAlpha( 0f, fadeSpeed, delay, easeCurve, onCompleteFunction ); } } //END Hide