public Bomb(int x, int y, int power, Player owner) : base(x, y) { Power = power; Owner = owner; TimerManager._.GetNewTimer(false,GameParameters._.ExplosionDelay) }
public static void MoveBomb(string direction, Player p) { var b = p.MyBombTeleguide; if(b != null) { if (direction == Direction.Up.ToString()) { b.Percenty -= 5; //p.NewSens = Direction.Up; } else if (direction == Direction.Down.ToString()) { b.Percenty += 5; //p.NewSens = Direction.Down; } else if (direction == Direction.Right.ToString()) { b.Percentx += 5; //p.NewSens = Direction.Right; } else if (direction == Direction.Left.ToString()) { b.Percentx -= 5; //p.NewSens = Direction.Left; } } }
public void KilledBy(Player killer, Player killed) { CheckExistance(killer.Id); if(killer.Id != killed.Id) { _scoreMap[killer.Id] += 1; } }
public Bomb(int x, int y, int power, Player owner, bool autoStart = true, BombType t = BombType.Normal) : base(x, y) { Power = power; Owner = owner; directionMoving = Direction.None; _type = t; itération = 0; if (!autoStart) return; StartBomb(); }
public static void Move(string direction, Player p) { if (direction == Direction.Up.ToString()) { p.Percenty -= p.Speed; p.NewSens = Direction.Up; } else if (direction == Direction.Down.ToString()) { p.Percenty += p.Speed; p.NewSens = Direction.Down; } else if (direction == Direction.Right.ToString()) { p.Percentx += p.Speed; p.NewSens = Direction.Right; } else if (direction == Direction.Left.ToString()) { p.Percentx -= p.Speed; p.NewSens = Direction.Left; } }
public void ChangeLabelTime(Timer t, Player p) { var id = p.Id; if (Convert.ToInt32(cdLabel[id].Content) > 1) { cdLabel[id].Opacity = 1; var s = Convert.ToInt32(cdLabel[id].Content.ToString()) - 1; cdLabel[id].Content = s; } else { cdLabel[id].Opacity = 0; t.AutoReset = false; } }
public void Killed(Player p) { _scoreMap[p.Id] += 1; }
public void InitPlayersCrazy() { if (TheCurrentMap != null) { if (GameParameters._.PlayerCount > 0) { var p = new Player(1, GameParameters._.PlayerSkin[1], 0, 0, TheCurrentMap); p.InitCrazySkills(); TheCurrentMap.ListOfPlayer.Add(p); } if (GameParameters._.PlayerCount > 1) { var p = new Player(2, GameParameters._.PlayerSkin[2], Length - 1, Length - 1, TheCurrentMap); p.InitCrazySkills(); TheCurrentMap.ListOfPlayer.Add(p); } if (GameParameters._.PlayerCount > 2) { var p = new Player(3, GameParameters._.PlayerSkin[3], 0, Length - 1, TheCurrentMap); p.InitCrazySkills(); TheCurrentMap.ListOfPlayer.Add(p); } if (GameParameters._.PlayerCount > 3) { var p = new Player(4, GameParameters._.PlayerSkin[4], Length - 1, 0, TheCurrentMap); p.InitCrazySkills(); TheCurrentMap.ListOfPlayer.Add(p); } } else { throw new Exception("Problem : Map is not initialized"); } }
public static void PutMultipleBomb(Player p) { p.PutMultipleBomb(); }
public static Bomb PutABomb(Player p, bool spec) { return p.PutABomb(spec); }
public int GetScore(Player p) { CheckExistance(p.Id); return _scoreMap[p.Id]; }
public EntityOfDeath(int x, int y, Game g, Player o, bool b = false, int mod = 0) : base(x, y) { thereIsOne = false; blocus = b; hurt = true; G = g; owner = o; mode = mod; if (G.TheCurrentMap.GetEntityOfDeath(x,y) == null || (G.TheCurrentMap.GetEntityOfDeath(x,y) != null && !G.TheCurrentMap.GetEntityOfDeath(x,y).Blocus)) { if(G.TheCurrentMap.GetEntityOfDeath(x,y) != null) { try { G.TheCurrentMap.ListOfEntityOfDeath.Remove(G.TheCurrentMap.GetEntityOfDeath(x, y)); }catch(Exception e) { } } G.TheCurrentMap.ListOfEntityOfDeath.Add(this); var listEntity = new List<Entity>(); listEntity.AddRange(G.TheCurrentMap.GetCompleteList()); foreach (var e in listEntity.Where(play => play.X == x && play.Y == y)) { if (e is Bomb) { var bt = (Bomb) e; if(GameParameters._.Type == GameType.Classic) { var theBomb = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb != null) theBomb.Explode(G); }else if(bt.Type != BombType.Mine) { switch (bt.Type) { case BombType.Normal: var theBomb = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb != null) theBomb.Explode(G); break; case BombType.Teleguide: var theBomb7 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb7 != null) { theBomb7.Owner.MyBombTeleguide = null; theBomb7.Owner.beAvaliableLag(); theBomb7.Explode(G); } break; case BombType.Cataclysm: var theBomb2 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb2 != null) theBomb2.ExplodeCata(G); break; case BombType.Flower: var theBomb3 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb3 != null) theBomb3.ExplodeFlower(G); break; case BombType.Freeze: var theBomb4 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb4 != null) theBomb4.ExplodeFreeze(G); break; case BombType.Dark: var theBomb6 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb6 != null) theBomb6.ExplodeDark(G); break; default: var theBomb5 = G.TheCurrentMap.ListOfBomb.FirstOrDefault(c => c.X == e.X && c.Y == e.Y); if (theBomb5 != null) theBomb5.Explode(G); break; } } } else if (e is SoftBlock) { var theSoftBlock = G.TheCurrentMap.ListOfSoftBlock.First(c => c.X == e.X && c.Y == e.Y); theSoftBlock.Destroy(G.TheCurrentMap); G.TheCurrentMap.ListOfSoftBlock.Remove(theSoftBlock); Texture._.DeleteTextureEntity(e); } else if (e is Upgrade) { var theUpgrade = G.TheCurrentMap.ListOfUpgrade.First(c => c.X == e.X && c.Y == e.Y); theUpgrade.Burn(); G.TheCurrentMap.ListOfUpgrade.Remove(theUpgrade); Texture._.DeleteTextureEntity(e); } else if (e is UpgradeBomb) { var theUpgradeBomb = G.TheCurrentMap.ListOfUpgradeBomb.First(c => c.X == e.X && c.Y == e.Y); theUpgradeBomb.Burn(); G.TheCurrentMap.ListOfUpgradeBomb.Remove(theUpgradeBomb); Texture._.DeleteTextureEntity(e); } else if (e is Player) { if(mode == 0) { var play = (Player)e; if (!(play.Invincible)) { Score._.KilledBy(owner, play); if (play.Die()) { var thePlayer = G.TheCurrentMap.ListOfPlayer.FirstOrDefault(c => c.X == play.X && c.Y == play.Y); if (thePlayer != null) { G.TheCurrentMap.ListOfPlayer.Remove(thePlayer); Texture._.DeleteTextureEntity(thePlayer); thereIsOne = true; } } else { play.cling(); } } } else if (mode == 1) { var play = (Player)e; if (e != null) { play.freezePlayer(); } } else if (mode == 2) { var play = (Player)e; if (e != null) { play.cursePlayer(); } } } } if (thereIsOne) { G.TheCurrentMap.CheckForAllDead(); } } TimerManager._.AddNewTimer(false, 500, true, null, SupressBlocus); TimerManager._.AddNewTimer(false, 700, true, null, Supress); }
public Key GetKey(Player p, Direction d) { return KeysPlayer.FirstOrDefault(keys => keys.Value == p.Id + "_" + d.ToString()).Key; ; }
public void ReplaceKey(Player p, Direction d, Key k) { var key = KeysPlayer.FirstOrDefault(keys => keys.Value == p.Id + "_" + d.ToString()).Key; KeysPlayer.Remove(key); KeysPlayer.Add(k, p.Id + "_" + d.ToString()); }
public int GetSurvive(Player p) { CheckExistanceSurvive(p.Id); return _surviveMap[p.Id]; }
public void Teleport(Player p) { var l = ListOfPlayer.Where(c => c != null && c.Id != p.Id); var count = l.Count(); if(count > 0) { var thenumber = rand.Next(count); var p2 = l.ElementAt(thenumber); var oldX = p.X; var oldY = p.Y; p.X = p2.X; p.Y = p2.Y; p2.X = oldX; p2.Y = oldY; p.Percentx = 0; p.Percenty = 0; p2.Percentx = 0; p2.Percenty = 0; //if(p.X == 0) //{ // p.Percentx = 10; //}else if(p.X == Game.Length - 1) //{ // p.Percentx = -10; //}else //{ // p.Percentx = 0; //} //if (p.Y == 0) //{ // p.Percenty = -10; //} //else if (p.Y == Game.Length - 1) //{ // p.Percenty = 10; //} //else //{ // p.Percenty = 0; //} //if (p2.X == 0) //{ // p2.Percentx = 10; //} //else if (p2.X == Game.Length - 1) //{ // p2.Percentx = -10; //} //else //{ // p2.Percentx = 0; //} //if (p2.Y == 0) //{ // p2.Percenty = -10; //} //else if (p2.Y == Game.Length - 1) //{ // p2.Percenty = 10; //} //else //{ // p2.Percenty = 0; //} } }
public void Survived(Player p) { CheckExistanceSurvive(p.Id); _surviveMap[p.Id] += 1; _id_Victory.Add(p.Id); }