private static void LoadOther(Game game, StreamReader reader, Board.Board board) { int n = int.Parse(reader.ReadLine()); for (int i = 0; i < n; i++) { string line = reader.ReadLine(); string[] data = line.Split(','); switch (data[0]) { case "monster": int x = int.Parse(data[1]); int y = int.Parse(data[2]); Orientation o = Orientation.H; Orientation.TryParse(data[4], true, out o); Monster monster = GetMonster(int.Parse(data[3])); monster.Orientation = o; board.PlaceFigure(monster, new Point(x, y)); break; case "door": RuneKey color; RuneKey.TryParse(data[12], out color); Orientation orientation; Orientation.TryParse(data[11], out orientation); board.AddDoor(new Door(int.Parse(data[1]), new Point(int.Parse(data[2]), int.Parse(data[3])), new Point(int.Parse(data[4]), int.Parse(data[5])), int.Parse(data[6]), new Point(int.Parse(data[7]), int.Parse(data[8])), new Point(int.Parse(data[9]), int.Parse(data[10])), orientation, color, game.Content.Load<Texture2D>("Images/Board/door-" + color.ToString()))); break; default: board[int.Parse(data[1]), int.Parse(data[2])].Marker = GetMarker(data[0], data[3]); break; } } System.Diagnostics.Debug.WriteLine("Markers loaded successfully!"); FullModel.board = board; LoadChests(game, reader); }