bool HandleObjectMove(ReceptionPacket rcvData) { DynamicWorldObject dObj = CurrentMap.GetObject(rcvData.ReadGuid()); dObj.MoveTo(rcvData.ReadVector2()); dObj.Direction = rcvData.ReadDirection(); // dObj.ResetDirectionStates(rcvData.ReadDirectionStates()); TODO : fix it Log.Cldebug(dObj.Guid, "Moved oject", System.ConsoleColor.Cyan); return true; }