public MainBase() { StructStats = new StructureStats(); Lvl = 1; Hp = StructStats.mainBase.Lvl1.Health; Armor = StructStats.mainBase.Lvl1.Armor; }
public Fields() { StructStats = new StructureStats(); Lvl = 1; Hp = StructStats.field.Lvl1.Health; Armor = StructStats.field.Lvl1.Armor; }
public Wall() { StructStats = new StructureStats(); Lvl = 1; Hp = StructStats.wall.Lvl1.Health; Armor = StructStats.wall.Lvl1.Armor; }
public Barracks() { StructStats = new StructureStats(); Lvl = 1; Hp = StructStats.barracks.Lvl1.Health; Armor = StructStats.barracks.Lvl1.Armor; Sprite = GeneralFunctions.Content.Load <Texture2D>("GameContent\\Portal"); Position = new Vector2(150, 360); }
public Wall() { StructStats = new StructureStats(); Lvl = 1; Hp = StructStats.wall.Lvl1.Health; Armor = StructStats.wall.Lvl1.Armor; Sprites = new List <Texture2D>(); Sprites.Add(GeneralFunctions.Content.Load <Texture2D>("GameContent\\WallAnim0")); Sprites.Add(GeneralFunctions.Content.Load <Texture2D>("GameContent\\WallAnim1")); Sprites.Add(GeneralFunctions.Content.Load <Texture2D>("GameContent\\WallAnim2")); Closed = true; }