private void Start() { animalController = EnemyManager._instance.enemy.GetComponentInChildren <AnimalController>(); animalData = animalController.animalData; nameText.text = animalController.animalData.AnimalName; CheckWhereAnimal(); }
private void Start() { if (AnimalManager._instance.animals[index] == null) { gameObject.SetActive(false); } if (DataManager._instance.gogoAnimalIndexes[index] != -1) { animalController = AnimalManager._instance.animals[index]; animalData = animalController.animalData; nameText.text = animalController.animalData.AnimalName; CheckWhereAnimal(); } else { gameObject.SetActive(false); } }
public StateDown(AnimalController argOwner) { owner = argOwner; }
public StateDamaged(AnimalController argOwner) { owner = argOwner; }
public StateSkill(AnimalController argOwner) { owner = argOwner; }
public StateIdle(AnimalController argOwner) { owner = argOwner; }
public StateReady(AnimalController argOwner) { owner = argOwner; }