示例#1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D grass = Content.Load<Texture2D>("grass");
            Texture2D path = Content.Load<Texture2D>("path");

            level.AddTexture(grass);
            level.AddTexture(path);

            enemyTexture[0] = Content.Load<Texture2D>("enemy");
            enemyTexture[1]=Content.Load<Texture2D>("enemy2");

            // enemyHealth [0]= ;
            //enemyHealth [1]= ;

            arial = Content.Load<SpriteFont>("Arial");
            lucida = Content.Load<SpriteFont>("Lucida");

            Texture2D towerTexture = Content.Load<Texture2D>("tower");
            Texture2D bulletTexture = Content.Load<Texture2D>("bullet");
            bulletSound = Content.Load<SoundEffect>("gunShot");
            player = new Player(level, towerTexture, bulletTexture,Content);

            // waveManager = new WaveManager(player, level, 30, enemyTexture);
            waveManager = new WaveManager(player, level, 30, enemyTexture, enemyHealth);

            SpriteFont font = Content.Load<SpriteFont>("Arial");

            Texture2D topBar = Content.Load<Texture2D>("toolbar");
            toolbar = new Toolbar(topBar, font, new Vector2(0, level.Height * 32));

            Texture2D arrowNormal = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow normal");
            Texture2D arrowHover = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow hover");
            Texture2D arrowPressed = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow pressed");

            arrowButton = new Button(arrowNormal, arrowHover, arrowPressed, new Vector2(0, level.Height * 32));
            arrowButton.Clicked += new EventHandler(arrowButton_Clicked);

            Texture2D pausetexture = Content.Load<Texture2D>("pause");
            Texture2D playtexture = Content.Load<Texture2D>("play");
            button1=new Button1(pausetexture, playtexture, new Vector2(35, level.Height * 32 + 3));
        }
示例#2
0
        public void Update(GameTime gameTime, List<Enemy> enemies)
        {
            mouseState = Mouse.GetState();

            cellX = (int)(mouseState.X / 32);
            cellY = (int)(mouseState.Y / 32);

            tileX = cellX * 32;
            tileY = cellY * 32;

            if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
            {
                if (string.IsNullOrEmpty(newTowerType) == false)
                {
                    AddTower();
                }
                else
                {
                    if (selectedTower != null)
                    {
                        if (!selectedTower.Bounds.Contains(mouseState.X, mouseState.Y))
                        {
                            selectedTower.Selected = false;
                        }
                    }

                    foreach (Tower tower in towers)
                    {
                        if (tower==selectedTower)
                        {
                            continue;
                        }

                        if (tower.Bounds.Contains(mouseState.X, mouseState.Y))
                        {
                            selectedTower = tower;
                            tower.Selected = true;
                            buttonVisible = true;
                            upgradeButton = new Button(upgradeTexture, new Vector2(32,level.Height*32 -32));
                        }
                    }
                }
            }

            foreach (Tower tower in towers)
            {
                if (tower.Target == null)
                {
                    tower.GetClosestEnemy(enemies);
                }

                tower.Update(gameTime);
            }

            oldState = mouseState;
        }