public HighScore(string name, int score, DateTime time, DifficultySettings.DIFFICULTY difficulty) { this.Name = name; this.Score = score; this.Time = time; this.Difficulty = difficulty; }
public Game(DifficultySettings diffSettings) { CMan = new CharacterManager(); this.Difficulty = diffSettings; this.startTime = DateTime.Now; this.RespawnSpeed = diffSettings.initRespawnTime; }
public Multiplyer(DifficultySettings.DIFFICULTY diff) { this.difficulty = diff; }
// Constructor for highscore public HighScore(string name, int score, DifficultySettings.DIFFICULTY difficulty): this(name, score, DateTime.Now, difficulty) { }
public BallCatcher(DifficultySettings diffSettings) : base(diffSettings) { this.Difficulty = diffSettings; }