private void SetupDefaults() { Scene = new Scene(); Viewport = Display.CreateViewport(0, 0, DefaultDisplayDimension.Width, DefaultDisplayDimension.Height); Display.BackgroundColor = Color.FromArgb(0xff, 0xff, 0xff, 0xff); Camera = new Camera(); Camera.Prepare(Viewport); Viewport.Camera = Camera; Viewport.Scene = Scene; Actors = new ActorCollection(); }
public override void Initialize(IContentManager contentManager, Scene scene) { var asset = contentManager.Load<Balder.Core.Objects.Geometries.Mesh>(AssetName); scene.AddNode(asset); Node = asset; }
public virtual void Initialize(IContentManager contentManager, Scene scene) { }