public override bool Start(VoiceParameters voiceparams)
 {
     int note = keyOverride > -1 ? keyOverride : voiceparams.note;
     int vel = velOverride > -1 ? velOverride : voiceparams.velocity;
     //setup generator
     voiceparams.generatorParams[0].QuickSetup(gen);
     //setup envelopes
     voiceparams.envelopes[0].QuickSetupSf2(voiceparams.synthParams.synth.SampleRate, note, keynumToModEnvHold, keynumToModEnvDecay, false, mod_env);
     voiceparams.envelopes[1].QuickSetupSf2(voiceparams.synthParams.synth.SampleRate, note, keynumToVolEnvHold, keynumToVolEnvDecay, true, vel_env);
     //setup filter
     //voiceparams.pData[0].int1 = iniFilterFc - (int)(2400 * CalculateModulator(SourceTypeEnum.Linear, TransformEnum.Linear, DirectionEnum.MaxToMin, PolarityEnum.Unipolar, voiceparams.velocity, 0, 127)); 
     //if (iniFilterFc >= 13500 && fltr.Resonance <= 1)
         voiceparams.filters[0].Disable();
     //else
     //    voiceparams.filters[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, note, 1f, fltr);
     //setup lfos
     voiceparams.lfos[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, mod_lfo);
     voiceparams.lfos[1].QuickSetup(voiceparams.synthParams.synth.SampleRate, vib_lfo);
     //calculate initial pitch
     voiceparams.pitchOffset = (note - gen.RootKey) * gen.KeyTrack + gen.Tune;
     voiceparams.pitchOffset += (int)(100.0 * (voiceparams.synthParams.masterCoarseTune + (voiceparams.synthParams.masterFineTune.Combined - 8192.0) / 8192.0));
     //calculate initial volume
     voiceparams.volOffset = initialAttn;
     voiceparams.volOffset -= 96.0f * (float)CalculateModulator(SourceTypeEnum.Concave, TransformEnum.Linear, DirectionEnum.MaxToMin, PolarityEnum.Unipolar, voiceparams.velocity, 0, 127);
     voiceparams.volOffset -= 96.0f * (float)CalculateModulator(SourceTypeEnum.Concave, TransformEnum.Linear, DirectionEnum.MaxToMin, PolarityEnum.Unipolar, voiceparams.synthParams.volume.Coarse, 0, 127);
     //check if we have finished before we have begun
     return voiceparams.generatorParams[0].currentState != GeneratorStateEnum.Finished && voiceparams.envelopes[1].CurrentState != EnvelopeStateEnum.None;
 }       
 public override bool Start(VoiceParameters voiceparams)
 {
     //calculate velocity
     float fVel = voiceparams.velocity / 127f;
     //setup generator
     voiceparams.generatorParams[0].QuickSetup(gen);
     //setup envelopes
     voiceparams.envelopes[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, ptch_env);
     voiceparams.envelopes[1].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, fltr_env);
     voiceparams.envelopes[2].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, amp_env);
     //setup lfos
     voiceparams.lfos[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, ptch_lfo);
     voiceparams.lfos[1].QuickSetup(voiceparams.synthParams.synth.SampleRate, fltr_lfo);
     voiceparams.lfos[2].QuickSetup(voiceparams.synthParams.synth.SampleRate, amp_lfo);
     //setup filter
     voiceparams.filters[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, voiceparams.note, fVel, fltr);
     voiceparams.pData[0].double1 = voiceparams.filters[0].Cutoff;
     if (!voiceparams.filters[0].Enabled)
     {//disable filter components if necessary
         voiceparams.envelopes[1].Depth = 0f;
         voiceparams.lfos[1].Depth = 0f;
     }
     //setup sfz params
       //calculate initial pitch
     voiceparams.pitchOffset = (voiceparams.note - gen.RootKey) * gen.KeyTrack + (int)(fVel * gen.VelocityTrack) + gen.Tune;
     voiceparams.pitchOffset += (int)(100.0 * (voiceparams.synthParams.masterCoarseTune + (voiceparams.synthParams.masterFineTune.Combined - 8192.0) / 8192.0));
       //calculate initial vol
     voiceparams.volOffset = voiceparams.synthParams.volume.Combined / 16383f;
     voiceparams.volOffset *= voiceparams.volOffset * voiceparams.synthParams.synth.MixGain;
     float dBVel = -20.0f * (float)Math.Log10(16129.0 / (voiceparams.velocity * voiceparams.velocity));
     voiceparams.volOffset *= (float)SynthHelper.DBtoLinear((voiceparams.note - ampRootKey) * ampKeyTrack + dBVel * ampVelTrack + sfzVolume);
     //check if we have finished before we have begun
     return voiceparams.generatorParams[0].currentState != GeneratorStateEnum.Finished && voiceparams.envelopes[2].CurrentState != EnvelopeStateEnum.None;
 }
 public override void Stop(VoiceParameters voiceparams)
 {
     gen.Release(voiceparams.generatorParams[0]);
     if (gen.LoopMode != LoopModeEnum.OneShot)
     {
         voiceparams.envelopes[0].Release(Synthesis.Synthesizer.DenormLimit);
         voiceparams.envelopes[1].ReleaseSf2VolumeEnvelope();
     }
 }
示例#4
0
        public static void MixMonoToMonoInterpolation(int startIndex, float volume, VoiceParameters voiceParams)
        {
            float inc = (volume - voiceParams.mixing[0]) / Synthesizer.DefaultBlockSize;

            for (int i = 0; i < voiceParams.blockBuffer.Length; i++)
            {
                voiceParams.mixing[0] += inc;
                voiceParams.synth.sampleBuffer[startIndex + i] += voiceParams.blockBuffer[i] * voiceParams.mixing[0];
            }
            voiceParams.mixing[0] = volume;
        }
 public override void Process(VoiceParameters voiceparams, int startIndex, int endIndex)
 {
     //--Base pitch calculation
     double basePitch = SynthHelper.CentsToPitch(voiceparams.pitchOffset + voiceparams.synthParams.currentPitch)
         * gen.Frequency / voiceparams.synthParams.synth.SampleRate;
     //--Base volume calculation
     float baseVolume = voiceparams.volOffset * voiceparams.synthParams.currentVolume;
     //--Main Loop
     for (int x = startIndex; x < endIndex; x += Synthesizer.DefaultBlockSize * voiceparams.synthParams.synth.AudioChannels)
     {
         //--Envelope Calculations
         if (voiceparams.envelopes[0].Depth != 0)
             voiceparams.envelopes[0].Increment(Synthesizer.DefaultBlockSize); //pitch envelope
         if (voiceparams.envelopes[1].Depth != 0)
             voiceparams.envelopes[1].Increment(Synthesizer.DefaultBlockSize); //filter envelope
         voiceparams.envelopes[2].Increment(Synthesizer.DefaultBlockSize); //amp envelope (do not skip)
         //--LFO Calculations
         if (voiceparams.lfos[0].Depth + voiceparams.synthParams.currentMod != 0)
             voiceparams.lfos[0].Increment(Synthesizer.DefaultBlockSize); //pitch lfo
         if (voiceparams.lfos[1].Depth != 0)
             voiceparams.lfos[1].Increment(Synthesizer.DefaultBlockSize); //filter lfo
         if (voiceparams.lfos[2].Depth != 1.0)//linear scale 1.0 = 0dB
             voiceparams.lfos[2].Increment(Synthesizer.DefaultBlockSize); //amp lfo
         //--Calculate pitch and get next block of samples
         gen.GetValues(voiceparams.generatorParams[0], voiceparams.blockBuffer, basePitch *
             SynthHelper.CentsToPitch((int)(voiceparams.envelopes[0].Value * voiceparams.envelopes[0].Depth +
             voiceparams.lfos[0].Value * (voiceparams.lfos[0].Depth + voiceparams.synthParams.currentMod))));
         //--Filter if enabled
         if (voiceparams.filters[0].Enabled)
         {
             int cents = (int)(voiceparams.envelopes[1].Value * voiceparams.envelopes[1].Depth) + (int)(voiceparams.lfos[1].Value * voiceparams.lfos[1].Depth);
             voiceparams.filters[0].Cutoff = voiceparams.pData[0].double1 * SynthHelper.CentsToPitch(cents);
             if (voiceparams.filters[0].CoeffNeedsUpdating)
                 voiceparams.filters[0].ApplyFilterInterp(voiceparams.blockBuffer, voiceparams.synthParams.synth.SampleRate);
             else
                 voiceparams.filters[0].ApplyFilter(voiceparams.blockBuffer);
         }
         //--Volume calculation
         float volume = baseVolume * voiceparams.envelopes[2].Value * (float)(Math.Pow(voiceparams.lfos[2].Depth, voiceparams.lfos[2].Value));
         //--Mix block based on number of channels
         if (voiceparams.synthParams.synth.AudioChannels == 2)
             voiceparams.MixMonoToStereoInterp(x,
                 volume * sfzPan.Left * voiceparams.synthParams.currentPan.Left,
                 volume * sfzPan.Right * voiceparams.synthParams.currentPan.Right);
         else
             voiceparams.MixMonoToMonoInterp(x, volume);
         //--Check and end early if necessary
         if (voiceparams.envelopes[2].CurrentState == EnvelopeStateEnum.None || voiceparams.generatorParams[0].currentState == GeneratorStateEnum.Finished)
         {
             voiceparams.state = VoiceStateEnum.Stopped;
             return;
         }
     }
 }
 public override void Process(VoiceParameters voiceparams, int startIndex, int endIndex)
 {
     //--Base pitch calculation
     double basePitch = SynthHelper.CentsToPitch(voiceparams.pitchOffset + voiceparams.synthParams.currentPitch)
         * gen.Frequency / voiceparams.synthParams.synth.SampleRate;
     float baseVolume = voiceparams.synthParams.currentVolume * voiceparams.synthParams.synth.MixGain;
     //--Main Loop
     for (int x = startIndex; x < endIndex; x += Synthesizer.DefaultBlockSize * voiceparams.synthParams.synth.AudioChannels)
     {
         voiceparams.envelopes[0].Increment(Synthesizer.DefaultBlockSize);
         voiceparams.envelopes[1].Increment(Synthesizer.DefaultBlockSize);
         voiceparams.lfos[0].Increment(Synthesizer.DefaultBlockSize);
         voiceparams.lfos[1].Increment(Synthesizer.DefaultBlockSize);
         //--Calculate pitch and get next block of samples
         gen.GetValues(voiceparams.generatorParams[0], voiceparams.blockBuffer, basePitch *
             SynthHelper.CentsToPitch((int)(voiceparams.envelopes[0].Value * modEnvToPitch +
             voiceparams.lfos[0].Value * modLfoToPitch + voiceparams.lfos[1].Value * vibLfoToPitch)));
         //--Filter
         if (voiceparams.filters[0].Enabled)
         {
             double centsFc = voiceparams.pData[0].int1 + voiceparams.lfos[0].Value * modLfoToFilterFc + voiceparams.envelopes[0].Value * modEnvToFilterFc;
             if (centsFc > 13500)
                 centsFc = 13500;
             voiceparams.filters[0].Cutoff = SynthHelper.KeyToFrequency(centsFc / 100.0, 69);
             if (voiceparams.filters[0].CoeffNeedsUpdating)
                 voiceparams.filters[0].ApplyFilterInterp(voiceparams.blockBuffer, voiceparams.synthParams.synth.SampleRate);
             else
                 voiceparams.filters[0].ApplyFilter(voiceparams.blockBuffer);
         }
         //--Volume calculation
         float volume = (float)SynthHelper.DBtoLinear(voiceparams.volOffset + voiceparams.envelopes[1].Value + voiceparams.lfos[0].Value * modLfoToVolume) * baseVolume;
         //--Mix block based on number of channels
         if (voiceparams.synthParams.synth.AudioChannels == 2)
             voiceparams.MixMonoToStereoInterp(x,
                 volume * pan.Left * voiceparams.synthParams.currentPan.Left,
                 volume * pan.Right * voiceparams.synthParams.currentPan.Right);
         else
             voiceparams.MixMonoToMonoInterp(x, volume);
         //--Check and end early if necessary
         if ((voiceparams.envelopes[1].CurrentState > EnvelopeStateEnum.Hold && volume <= Synthesizer.NonAudible) || voiceparams.generatorParams[0].currentState == GeneratorStateEnum.Finished)
         {
             voiceparams.state = VoiceStateEnum.Stopped;
             return;
         }
     }
 }
 public override bool Start(VoiceParameters voiceparams)
 {
     //calculate velocity
     float fVel = voiceparams.velocity / 127f;
     //reset generator
     voiceparams.generatorParams[0].QuickSetup(gen);
     //reset envelope
     voiceparams.envelopes[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, env);
     //reset lfo (vibra)
     voiceparams.lfos[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, lfo);
     //calculate initial pitch
     voiceparams.pitchOffset = (voiceparams.note - gen.RootKey) * gen.KeyTrack + (int)(fVel * gen.VelocityTrack) + gen.Tune;
     voiceparams.pitchOffset += (int)(100.0 * (voiceparams.synthParams.masterCoarseTune + (voiceparams.synthParams.masterFineTune.Combined - 8192.0) / 8192.0));
     //calculate initial volume
     voiceparams.volOffset = voiceparams.synthParams.volume.Combined / 16383f;
     voiceparams.volOffset *= voiceparams.volOffset * fVel * voiceparams.synthParams.synth.MixGain;
     //check if we have finished before we have begun
     return voiceparams.generatorParams[0].currentState != GeneratorStateEnum.Finished && voiceparams.envelopes[0].CurrentState != EnvelopeStateEnum.None;
 }
 public override void Process(VoiceParameters voiceparams, int startIndex, int endIndex)
 {
     //--Base pitch calculation
     double basePitch = SynthHelper.CentsToPitch(voiceparams.pitchOffset + voiceparams.synthParams.currentPitch)
         * gen.Period * gen.Frequency / voiceparams.synthParams.synth.SampleRate;
     //--Base volume calculation
     float baseVolume = voiceparams.volOffset * voiceparams.synthParams.currentVolume;
     //--Main Loop
     for (int x = startIndex; x < endIndex; x += Synthesizer.DefaultBlockSize * voiceparams.synthParams.synth.AudioChannels)
     {
         //--Volume Envelope
         voiceparams.envelopes[0].Increment(Synthesizer.DefaultBlockSize);
         //--Lfo pitch modulation
         double pitchMod;
         if (voiceparams.synthParams.modRange.Combined != 0)
         {
             voiceparams.lfos[0].Increment(Synthesizer.DefaultBlockSize);
             pitchMod = SynthHelper.CentsToPitch((int)(voiceparams.lfos[0].Value * voiceparams.synthParams.currentMod));
         }
         else
         {
             pitchMod = 1;
         }
         //--Get next block of samples
         gen.GetValues(voiceparams.generatorParams[0], voiceparams.blockBuffer, basePitch * pitchMod);
         //--Mix block based on number of channels
         float volume = baseVolume * voiceparams.envelopes[0].Value;
         if (voiceparams.synthParams.synth.AudioChannels == 2)
             voiceparams.MixMonoToStereoInterp(x, 
                 volume * voiceparams.synthParams.currentPan.Left, 
                 volume * voiceparams.synthParams.currentPan.Right);
         else
             voiceparams.MixMonoToMonoInterp(x, volume);
         //--Check and end early if necessary
         if (voiceparams.envelopes[0].CurrentState == EnvelopeStateEnum.None || voiceparams.generatorParams[0].currentState == GeneratorStateEnum.Finished)
         {
             voiceparams.state = VoiceStateEnum.Stopped;
             return;
         }
     }
 }
 public override bool Start(VoiceParameters voiceparams)
 {
     //calculate velocity
     float fVel = voiceparams.velocity / 127f;
     //reset counters
     voiceparams.pData[0].double1 = cGen.LoopStartPhase;
     voiceparams.pData[1].double1 = mGen.LoopStartPhase;
     voiceparams.pData[2].double1 = 0.0;
     //reset envelopes
     voiceparams.envelopes[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, cEnv);
     voiceparams.envelopes[1].QuickSetup(voiceparams.synthParams.synth.SampleRate, fVel, mEnv);
     //reset lfo (vibra)
     voiceparams.lfos[0].QuickSetup(voiceparams.synthParams.synth.SampleRate, lfo);
     //calculate initial pitch
     voiceparams.pitchOffset = (int)(100.0 * (voiceparams.synthParams.masterCoarseTune + (voiceparams.synthParams.masterFineTune.Combined - 8192.0) / 8192.0));
     //calc initial volume
     voiceparams.volOffset = voiceparams.synthParams.volume.Combined / 16383f;
     voiceparams.volOffset *= voiceparams.volOffset * fVel * voiceparams.synthParams.synth.MixGain;
     //check if we have finished before we have begun
     return voiceparams.envelopes[0].CurrentState != EnvelopeStateEnum.None;
 }
        /// <summary>
        /// Stops all voices.
        /// </summary>
        /// <param name="immediate">If true all voices will stop immediately regardless of their release phase.</param>
        public void NoteOffAll(bool immediate)
        {
            LinkedListNode <Voice> node = voiceManager.activeVoices.First;

            if (immediate)
            {//if immediate ignore hold pedals and clear the entire registry
                voiceManager.ClearRegistry();
                while (node != null)
                {
                    node.Value.StopImmediately();
                    LinkedListNode <Voice> delnode = node;
                    node = node.Next;
                    voiceManager.activeVoices.Remove(delnode);
                    voiceManager.freeVoices.AddFirst(delnode);
                }
            }
            else
            {//otherwise we have to check for hold pedals and double check the registry before removing the voice
                while (node != null)
                {
                    VoiceParameters voiceParams = node.Value.VoiceParams;
                    if (voiceParams.state == VoiceStateEnum.Playing)
                    {
                        //if hold pedal is enabled do not stop the voice
                        if (synthChannels[voiceParams.channel].holdPedal)
                        {
                            voiceParams.noteOffPending = true;
                        }
                        else
                        {
                            node.Value.Stop();
                            voiceManager.RemoveFromRegistry(node.Value);
                        }
                    }
                    node = node.Next;
                }
            }
        }
 public abstract void Process(VoiceParameters voiceparams, int startIndex, int endIndex);
 public override void Stop(VoiceParameters voiceparams)
 {
     gen.Release(voiceparams.generatorParams[0]);
     if (gen.LoopMode != LoopModeEnum.OneShot)
         voiceparams.envelopes[0].Release(Synthesis.Synthesizer.NonAudible);
 }
 public override void Process(VoiceParameters voiceparams, int startIndex, int endIndex)
 {
     //--Base pitch calculation
     double carrierPitch = SynthHelper.CentsToPitch((voiceparams.note - cGen.RootKey) * cGen.KeyTrack + cGen.Tune + voiceparams.pitchOffset + voiceparams.synthParams.currentPitch)
         * cGen.Period * cGen.Frequency * cIndex / voiceparams.synthParams.synth.SampleRate;
     double modulatorPitch = SynthHelper.CentsToPitch((voiceparams.note - mGen.RootKey) * mGen.KeyTrack + mGen.Tune + voiceparams.pitchOffset + voiceparams.synthParams.currentPitch)
         * mGen.Period * mGen.Frequency * mIndex / voiceparams.synthParams.synth.SampleRate;
     //--Base volume calculation
     float baseVolume = voiceparams.volOffset * voiceparams.synthParams.currentVolume;
     //--Main Loop
     for (int x = startIndex; x < endIndex; x += Synthesizer.DefaultBlockSize * voiceparams.synthParams.synth.AudioChannels)
     {
         //--Calculate pitch modifications
         double pitchMod;
         if (voiceparams.synthParams.modRange.Combined != 0)
         {
             voiceparams.lfos[0].Increment(Synthesizer.DefaultBlockSize);
             pitchMod = SynthHelper.CentsToPitch((int)(voiceparams.lfos[0].Value * voiceparams.synthParams.currentMod));
         }
         else
         {
             pitchMod = 1;
         }
         //--Get amplitude values for carrier and modulator
         voiceparams.envelopes[0].Increment(Synthesizer.DefaultBlockSize);
         voiceparams.envelopes[1].Increment(Synthesizer.DefaultBlockSize);
         float c_amp = baseVolume * voiceparams.envelopes[0].Value;
         float m_amp = voiceparams.envelopes[1].Value;
         //--Interpolator for modulator amplitude
         float linear_m_amp = (m_amp - voiceparams.pData[3].float1) / Synthesizer.DefaultBlockSize;
         //--Process block
         for (int i = 0; i < voiceparams.blockBuffer.Length; i++)
         {
             //calculate current modulator amplitude
             voiceparams.pData[3].float1 += linear_m_amp;
             //calculate sample
             voiceparams.blockBuffer[i] = cGen.GetValue(voiceparams.pData[0].double1 + voiceparams.pData[3].float1 * mGen.GetValue(voiceparams.pData[1].double1 + voiceparams.pData[2].double1 * feedBack));
             //store sample for feedback calculation
             voiceparams.pData[2].double1 = voiceparams.blockBuffer[i];
             //increment phase counters
             voiceparams.pData[0].double1 += carrierPitch * pitchMod;
             voiceparams.pData[1].double1 += modulatorPitch * pitchMod;
         }
         voiceparams.pData[3].float1 = m_amp;
         //--Mix block based on number of channels
         if (voiceparams.synthParams.synth.AudioChannels == 2)
             voiceparams.MixMonoToStereoInterp(x,
                 c_amp * voiceparams.synthParams.currentPan.Left,
                 c_amp * voiceparams.synthParams.currentPan.Right);
         else
             voiceparams.MixMonoToMonoInterp(x, c_amp);
         //--Bounds check
         if (sync == SyncMode.Soft)
         {
             if (voiceparams.pData[0].double1 >= cGen.LoopEndPhase)
                 voiceparams.pData[0].double1 = cGen.LoopStartPhase + (voiceparams.pData[0].double1 - cGen.LoopEndPhase) % (cGen.LoopEndPhase - cGen.LoopStartPhase);
             if (voiceparams.pData[1].double1 >= mGen.LoopEndPhase)
                 voiceparams.pData[1].double1 = mGen.LoopStartPhase + (voiceparams.pData[1].double1 - mGen.LoopEndPhase) % (mGen.LoopEndPhase - mGen.LoopStartPhase);
         }
         else
         {
             if (voiceparams.pData[0].double1 >= cGen.LoopEndPhase)
             {
                 voiceparams.pData[0].double1 = cGen.LoopStartPhase;
                 voiceparams.pData[1].double1 = mGen.LoopStartPhase;
             }
         }
         //--Check and end early if necessary
         if (voiceparams.envelopes[0].CurrentState == EnvelopeStateEnum.None)
         {
             voiceparams.state = VoiceStateEnum.Stopped;
             return;
         }
     }
 }
 // Public
 public Voice()
 {
     voiceparams = new VoiceParameters();
 }
示例#15
0
 // Public
 public Voice()
 {
     voiceparams = new VoiceParameters();
 }
 public override bool Start(VoiceParameters voiceparams) { throw new NotImplementedException(); }
 public override void Process(VoiceParameters voiceparams, int startIndex, int endIndex) { throw new NotImplementedException(); }
 public override void Stop(VoiceParameters voiceparams) { throw new NotImplementedException(); }
 public abstract void Stop(VoiceParameters voiceparams);
 public abstract bool Start(VoiceParameters voiceparams);
 public override void Stop(VoiceParameters voiceparams)
 {
     voiceparams.envelopes[0].Release(Synthesis.Synthesizer.NonAudible);
     voiceparams.envelopes[1].Release(Synthesis.Synthesizer.DenormLimit);
 }
示例#22
0
        public static void MixMonoToStereoInterpolation(int startIndex, float leftVol, float rightVol, VoiceParameters voiceParams)
        {
            float inc_l = (leftVol - voiceParams.mixing[0]) / Synthesizer.DefaultBlockSize;
            float inc_r = (rightVol - voiceParams.mixing[1]) / Synthesizer.DefaultBlockSize;

            for (int i = 0; i < voiceParams.blockBuffer.Length; i++)
            {
                voiceParams.mixing[0] += inc_l;
                voiceParams.mixing[1] += inc_r;
                voiceParams.synth.sampleBuffer[startIndex]     += voiceParams.blockBuffer[i] * voiceParams.mixing[0];
                voiceParams.synth.sampleBuffer[startIndex + 1] += voiceParams.blockBuffer[i] * voiceParams.mixing[1];
                startIndex += 2;
            }
            voiceParams.mixing[0] = leftVol;
            voiceParams.mixing[1] = rightVol;
        }
示例#23
0
 // Public
 public Voice(Synthesizer synth)
 {
     voiceparams = new VoiceParameters(synth);
 }