private void PrepareCompleted() { stateText.text = "PrepareCompleted"; Debug.Log("PrepareCompleted"); if (logoVideo.State == Art.Sample.VideoPlay.PlayState.Loaded && opVideo.State == Art.Sample.VideoPlay.PlayState.Loaded) { logoVideo.PlayPrepared(false, false); } }
private void PlayEnd() { stateText.text = "PlayEnd"; Debug.Log("PlayEnd"); if (logoVideo.State == Art.Sample.VideoPlay.PlayState.Stoped && opVideo.State == Art.Sample.VideoPlay.PlayState.Loaded) { buttonText.text = "Stop"; logoVideo.SetEnabled(false); button.interactable = false; opVideo.PlayPrepared(false, true); } else if (opVideo.State == Art.Sample.VideoPlay.PlayState.Stoped) { buttonText.text = "Play"; opVideo.SetEnabled(false); button.interactable = true; } }