public override void PlayReloadAuido(int weaponId, AudioGrp_Magazine magizine, float magizineSpeed) { if (AkSoundEngineController.AudioMgrGetter == null) { return; } AkSoundEngine.SetRTPCValue(Wwise_IDs.GunMagazineSpeed, magizineSpeed, EmitterObject.gameObject); DebugUtil.MyLog("SetRTPC:" + magizineSpeed); GameAudioMedia.PlayWeaponReloadAudio(weaponId, magizine, EmitterObject); }
private void PlayReloadAuido(int weaponId, AudioGrp_Magazine magizine) { GameAudioMedia.PlayWeaponReloadAudio(weaponId, magizine, EmitterObject); AudioPullboltEvent pullboltEvent = EventInfos.Instance.Allocate(EEventType.APullbolt, false) as AudioPullboltEvent; pullboltEvent.Initialize(magizine, weaponId, WeaponObject.transform.position, WeaponObject.transform.eulerAngles); entity.localEvents.Events.AddEvent(pullboltEvent); }