public void WriteLevel(Map map, string name, AngryBallsEnvironment.GameState gameState) { if (gameState == AngryBallsEnvironment.GameState.dialog) { AngryBallsEnvironment.name = name; jsonWriter = new JSONEditor(); jsonWriter.WriteLevel(map, name); } }
public void Initialize(AngryBallsEnvironment.GameState gameState, string name) { JSONEditor jsonReader = new JSONEditor(); jsonReader.ReadLevel(this, name, gameState); TBIList.Initialize(); }