/** * <summary>Unregisters a Parallax2D, so that it is no longer updated</summary> * <param name = "_object">The Parallax2D to unregister</param> */ public void Unregister(Parallax2D _object) { if (parallax2Ds.Contains(_object)) { parallax2Ds.Remove(_object); } }
/** * <summary>Registers a Parallax2D, so that it can be updated</summary> * <param name = "_object">The Parallax2D to register</param> */ public void Register(Parallax2D _object) { if (!parallax2Ds.Contains(_object)) { parallax2Ds.Add(_object); } }
private void OnEnable() { _target = (Parallax2D)target; }
/** * <summary>Unregisters a Parallax2D, so that it is no longer updated</summary> * <param name = "_object">The Parallax2D to unregister</param> */ public void Unregister(Parallax2D _object) { parallax2Ds.Remove(_object); }
/** * <summary>Registers a Parallax2D, so that it can be updated</summary> * <param name = "_object">The Parallax2D to register</param> */ public void Register(Parallax2D _object) { parallax2Ds.Add(_object); }
private void OnEnable() { _target = (Parallax2D) target; }