示例#1
0
文件: GameServer.cs 项目: viticm/pap2
		public ProcessInfo(procinfo info)
		{
			if (info != null)
			{
				this.nPID = info.nPID;
				this.nCPUTime = info.nCPUTime;
				this.nMemUse = info.nMemUse;
				this.nThreadCount = info.nThreadCount;
				this.nVMSize = info.nVMSize;
				this.szProcName = info.szProcName;
			}
			else
			{
				this.nPID = 0;
				this.nCPUTime = 0;
				this.nMemUse = 0;
				this.nThreadCount = 0;
				this.nVMSize = 0;
				this.szProcName = string.Empty;
			}
		}
示例#2
0
	public g2e_getprocinfo()
	{
		nProcCount = 0;
		Proc = new procinfo[80];
		for(int i = 0; i < 80; i++)
		{
			Proc[i] = new procinfo();
		}
	}
示例#3
0
文件: GameServer.cs 项目: viticm/pap2
		public void UpdateProcessInfo(procinfo[] infos)
		{
			if (infos != null)
			{
				lock (_processInfoList.SyncRoot)
				{
					_processInfoList.Clear();
					for (int i = 0; i < infos.Length; i++)
					{
						_processInfoList.Add(new ProcessInfo(infos[i]));
					}
				}
			}
		}
示例#4
0
文件: PlugIns.cs 项目: viticm/pap2
		private void MessageReceived(GameServer server, IProtocol message)
		{
			switch ((ProtocolDef)message.ProtocolId)
			{
				case ProtocolDef.g2e_getprocinfo_def:
					g2e_getprocinfo protocol = message as g2e_getprocinfo;
					procinfo[] infos = new procinfo[protocol.nProcCount];
					Array.Copy(protocol.Proc, infos, infos.Length);
					server.UpdateProcessInfo(infos);
					break;
				default:
					break;
			}
		}