// Metodo para calcular la vida maxima del monstruo public void monsterHpMaxCalculation() { hpMax = 18.5f * Mathf.Pow(1.57f, Mathf.Min(mainScript.level, 156f)) * Mathf.Pow(1.17f, Mathf.Max(mainScript.level - 156f, 0.5f)); monsterHpCalculation(); mainScript.actualizarHp(); mainScript.HealthBar.size = hpMax; //mainScript.HealthBar.size = Mathf.Lerp(mainScript.HealthBar.size, hpMax, Time.deltaTime * healthLerpSpeed); }