public void Draw() { //TODO: Quad Tree Data Structure foreach (MapInterface.ObjectInstance inst in this.map.mapInterface.objectInstances) { inst.Draw(); } foreach (MapInterface.ObjectWall inst in this.map.mapInterface.objectWalls) { inst.Draw(); } if (shapeTexture != null) { shapeTexture.Draw(); } cursor.Draw(); }
public void Draw() { menus[this.currentMenu].Draw(); cursor.Draw(); }