private void Awake() { if (API.loadedData != null) { game_Manager = GetComponent <game_manager>(); Player.playerName = API.loadedData.playerName; Player.money = API.loadedData.money; game_Manager.moneyHud.text = API.loadedData.money.ToString(); Player.sec = API.loadedData.sec; Player.hour = API.loadedData.hour; Vector3 lastPosition = new Vector3(API.loadedData.playerPosition[0], API.loadedData.playerPosition[1], API.loadedData.playerPosition[2]); player.transform.position = lastPosition; for (int i = 0; i < API.loadedData.itemPath.Length; i++) { if (API.loadedData.itemPath[i] != null) { Item item = AssetDatabase.LoadAssetAtPath(API.loadedData.itemPath[i], typeof(Item)) as Item; Player.items[i] = item; } else { Player.items[i] = null; } } } }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); hotbar_prefab = hotbar_ref; sprite_prefab = sprite_ref; pickup_prefab = pickup_ref; g_manager = GameObject.Find("Game Manager").GetComponent <game_manager>(); i_manager = GameObject.Find("Item Manager").GetComponent <item_manager>(); e_manager = GameObject.Find("Enemy Manager").GetComponent <enemy_manager>(); b_manager = GameObject.Find("Enemy Manager").GetComponent <boss_manager>(); p_manager = GameObject.Find("Player Manager").GetComponent <player_manager>(); perks = GameObject.Find("Player Manager").GetComponent <perk_manager>(); feature_spawner = GameObject.Find("Map Manager").GetComponent <map_feature_spawner>(); m_gen = GameObject.Find("Map Manager").GetComponent <map_generator>(); v_manager = GameObject.Find("Map Manager").GetComponent <fov_manager>(); d_manager = GameObject.Find("Dijkstra Manager").GetComponent <dijkstra_manager>(); events = GameObject.Find("Event Manager").GetComponent <event_manager>(); game_master = new rpg_character(); colors = new Color[7]; colors[0] = Color.green; colors[1] = Color.red; colors[2] = Color.blue; colors[3] = Color.cyan; colors[4] = Color.magenta; colors[5] = Color.yellow; colors[6] = Color.grey; up = new Vector2Int(0, 1); down = new Vector2Int(0, -1); left = new Vector2Int(-1, 0); right = new Vector2Int(1, 0); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); playerName = PlayerPrefs.GetString("playerName"); if (playerName == "girl") { playerName = "girl"; players[1].transform.GetChild(0).gameObject.SetActive(true); players[0].transform.GetChild(0).gameObject.SetActive(false); } else { playerName = "ninja"; players[1].transform.GetChild(0).gameObject.SetActive(false); players[0].transform.GetChild(0).gameObject.SetActive(true); } }
// Use this for initialization void Start() { if (gm == null) { gm = GetComponent <game_manager>(); } //gm.gamestate = game_state.ready; }
void Awake(){ if (StaticGameManager == null) { DontDestroyOnLoad (gameObject); StaticGameManager = this; }else if(StaticGameManager != this){ Destroy(gameObject); } }
void Start() { velocity = 2f; ship_z_angle = ship_body.rotation.z; ship_z_angle_snapshot = ship_z_angle; new_ship_position = new Vector3(0, 1, 0f); game = FindObjectOfType <game_manager>(); }
int now_stage; //因為遊戲結束關卡就會先+1,所以開場抓避免出錯 void Start() { have_play = false; manager = GameObject.Find("game_manager"); m_manager = manager.GetComponent <game_manager>(); score_data = Score.GetComponent <Score_num>(); now_stage = game_manager.stage; //開始的時候就先抓現在的關卡 }
// Use this for initialization void Start() { if (!SceneManager.GetActiveScene().name.Equals("menu")) { gm = GameObject.Find("GameManager").GetComponent <game_manager> (); } anim = GetComponent <Animator> (); }
void Start() { down_position = original_position = transform.position; down_position.y -= down_distance; down = false; tick = 0.0f; my_gamemanager = GameObject.Find("game_manager").GetComponent <game_manager> (); gameObject.tag = "bouncer"; }
// Use this for initialization void Start() { main_menu = GameObject.Find("Main Menu Canvas"); character_menu = GameObject.Find("Character Select Canvas"); god_menu = GameObject.Find("God Select Canvas"); character_menu.SetActive(false); god_menu.SetActive(false); manager = GameObject.Find("Game Manager").GetComponent <game_manager>(); }
// Use this for initialization void Start() { startTime = Time.time; distance = Vector3.Distance(startPosition, targetPosition); if (!SceneManager.GetActiveScene().name.Equals("menu")) { gm = GameObject.Find("GameManager").GetComponent <game_manager> (); } }
void Start() { all_count = 0; game_man = game_manager.GetComponent <game_manager> (); M_camera = GameObject.FindWithTag("MainCamera"); // get the snake class to cll add function when the snake eat fruit snake_cla = snake.GetComponent <snake> (); // spawn a new fruit after eating the last one game_man.spawn_fruit(); }
void Awake() { if (gm == null) { gm = this; this.set_level(this.current_ls); } else { DestroyImmediate(this.gameObject); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(this); Application.targetFrameRate = 300; }
int com_error; //紀錄電腦連續錯誤次數 void Start() { npc_ID = 1; com_error = 0; is_player = game_manager.selected[player_num - 1]; //如果該編號有被選擇就會回傳true (玩家遊玩) auto = false; //還沒開始自動遊玩 show_on_game.SetActive(false); //遊戲還沒開始時先隱藏的物件 manager = GameObject.Find("game_manager"); m_manager = manager.GetComponent <game_manager>(); player_button = "Player0" + player_num + "_"; //每個玩家自己的編號按鈕 }
void Awake() { instance = this; if (PlayerPrefs.GetInt("currentMode") != 5) { currentVehicle = Grage_Manager.currentVehicle; } RingColor(); Invoke("ChangeRingColors", 1); int levelnum; levelnum = PlayerPrefs.GetInt("funnelLevelNumber"); levelNumberText.text = levelnum.ToString(); //prado data RevivedOnce = false; }
// Start is called before the first frame update void Start() { gameManager = this; gender = "male"; // Read in the character and challenge points and the currently used avatar ID from Firebase to update the avatar shop UI. var dataMgr = DataManager.getInstance(); dataMgr.getGameData((result, msg) => { char_points = result.charPoints; challenge_points = result.challengePoints; multiplayer_points = result.multiPlayerPoints; total_points = challenge_points + multiplayer_points; currentWeaponID = result.avatar.avatar_id; UpdateUI(); }, true); }
//Singleton private void Awake() { if (instance == null) { instance = this; globalSettings = new Global(); writer = new file_writer(); writer.writeOnFile("prueba"); sender = new mono_gmail(); } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { instance = this; audio_src = GetComponent <AudioSource>(); audio_src.PlayOneShot(lvl_sound); coroutine = instance.Ready(1f); StartCoroutine(coroutine); Refresh_ui(); parameters.Add("seconds_played", 0); parameters.Add("points", 0); parameters.Add("deaths", 0); parameters.Add("world_x", 0); parameters.Add("world_y", 0); parameters.Add("world_z", 0); AnalyticsEvent.LevelStart("level" + instance.lvl.ToString(), parameters); }
// Use this for initialization void Start() { if (instance != null) { DestroyObject(this.gameObject); return; } instance = this; state_manager.add_queue( new player.show_player(false), new menu_manager.show_splash(true), new pause(0.5f), fade.create_fade_in(1.5f), new pause(2.0f), new menu_manager.show_splash(false), new io_manager.input_data(), new goto_menu() ); }
// Use this for initialization void Start() { anim = GetComponent <Animator> (); if (!SceneManager.GetActiveScene().name.Equals("menu")) { gm = GameObject.Find("GameManager").GetComponent <game_manager> (); Vector3 theScale = transform.localScale; string name = gameObject.name; if (name == "enemy6(Clone)" && ((whereToMove == 2) || (whereToMove == 4))) { theScale.x = theScale.x * -1; } theScale.x = theScale.x * -1; transform.localScale = theScale; if (gm.waves == 1 || gm.waves == 2) { theScale.x = theScale.x * -1; transform.localScale = theScale; } GetComponent <enemy_movement> ().deathTimer = anim.GetCurrentAnimatorStateInfo(0).length; } }
public int npc_ID; //用來記錄這是第幾個npc void Start() { target = false; manager = GameObject.Find("game_manager"); m_manager = manager.GetComponent <game_manager>(); condition_num = UnityEngine.Random.Range(0, m_manager.condition.Length); //每個人有0~6個症狀 type = new int[condition_num]; //ID陣列長度設為獲得症狀長度 condition_ID = new int[condition_num]; set_condition = new int[condition_num, 2]; //設定病狀(部位) for (int i = 0; i < type.Length; i++) { type[i] = UnityEngine.Random.Range(0, m_manager.condition.Length); //避免重複 for (int j = 0; j < i; j++) { //重複就重取 if (type[j] == type[i]) { i--; break; } } } //設定病狀(部位的種類) for (int i = 0; i < type.Length; i++) { condition_ID[i] = UnityEngine.Random.Range(0, m_manager.condition[type[i]].sp.Length); //該[部位]的[症狀]長度 set_condition[i, 0] = type[i]; set_condition[i, 1] = condition_ID[i] + 1; } GetComponent <NpcController>().SetNpc(set_condition); }
public void SetGameManager(game_manager manager) { _game_manager = manager; }
// Start is called before the first frame update void Start() { score_manager = FindObjectOfType <score>(); game = FindObjectOfType <game_manager>(); }
void Start() { s = snake.GetComponent <snake> (); f = food.GetComponent <food> (); gm = game_manager.GetComponent <game_manager> (); }
// Use this for initialization void Awake() { gm = GameObject.Find("GameManager").GetComponent <game_manager>(); }
// Use this for initialization void Start() { gm =GameObject.Find("game_manager").GetComponent<game_manager>(); win_state = wstate.waiting_for_win; win_pos_holder.SetActive(false); time_to_go_back_to_menu = time_to_go_back_to_menu_max; timer_started = false; }
void Awake() { instance = this; }
private void Awake() { instance = this; }
// Use this for initialization void Start() { gm = GameObject.Find("GameManager").GetComponent <game_manager> (); originalScale = gameObject.transform.localScale.x; if (gm.waves == 1) { maxHealth = 35; } else if (gm.waves == 2) { maxHealth = 75; } else if (gm.waves == 3) { maxHealth = 130; } else if (gm.waves == 4) { maxHealth = 200; } else if (gm.waves == 5) { maxHealth = 280; ob = gameObject.transform.parent.gameObject; if (ob.name.Equals("enemy6(Clone)")) { maxHealth = 100; } } else if (gm.waves == 6) { maxHealth = 350; } else if (gm.waves == 7) { maxHealth = 400; } else if (gm.waves == 8) { maxHealth = 300; } else if (gm.waves == 9) { maxHealth = 450; } else if (gm.waves == 10) { maxHealth = 500; } else if (gm.waves == 11) { maxHealth = 550; } else if (gm.waves == 12) { maxHealth = 600; } else if (gm.waves == 13) { maxHealth = 650; } else if (gm.waves == 14) { maxHealth = 700; } else if (gm.waves == 15) { maxHealth = 850; } else { maxHealth = 2000; } diff = gm.difficulty; if (diff == 1) { maxHealth = maxHealth / 2; } else if (diff == 2) { maxHealth = maxHealth; } else { maxHealth = maxHealth * 1.5f; } currentHealth = maxHealth; }
// Use this for initialization void Start() { allEnemiesSpawned = false; gm = GameObject.Find("GameManager").GetComponent <game_manager> (); }
void Start() { movement_vector = new Vector3(Random.Range(-velocity, velocity), Random.Range(-velocity, velocity)); game = FindObjectOfType <game_manager>(); }