private void ModifyUserPermission( eGUILDPERMISSION permission) // #11380 { data.ePermission = permission; }
public body_CS_GUILD_CHANGE_PERMISSION( UInt32 uniqKey, eGUILDPERMISSION permission) { Category = (byte)PACKET_CATEGORY._CATEGORY_CS2; Protocol = (byte)PROTOCOL_CS_2.CS_GUILD_CHANGE_PERMISSION; nCharUniqKey = uniqKey; ePermission = permission; }