public void ShowBuffDetail(ZhiboBuff buff) { view.BuffDetailPanel.transform.position = buff.gameObject.transform.position; view.BuffDetailPanel.gameObject.SetActive(true); string format = gameMode.GetBuffDesp(buff.bInfo.BuffType); view.BuffDetail.text = string.Format(format, 10); }
public void GenBuff(ZhiboBuffInfo cinfo) { ZhiboBuff buff = gameMode.mUICtrl.GenBuff(); buff.Init(gameMode, cinfo); gameMode.state.ZhiboBuffs.Add(buff); CalculateBuffExtras(); }
public ZhiboBuff GenBuff() { GameObject go = mResLoader.Instantiate("Zhibo/Buff", view.BuffContainer); if (go == null) { Debug.LogError("fail"); } ZhiboBuff ret = go.GetComponent <ZhiboBuff>(); return(ret); }
public void HandlePerTurnEffect() { int[] req = new int[(int)eAudienceHpType.Max]; int score = 0; for (int i = 0; i < gameMode.state.ZhiboBuffs.Count; i++) { ZhiboBuff buff = gameMode.state.ZhiboBuffs[i]; switch (buff.bInfo.BuffType) { case eBuffType.Score_Per_Turn: score += buff.bInfo.BuffLevel; break; case eBuffType.Add_Req_1_Per_Turn: req[1] += buff.bInfo.BuffLevel; break; case eBuffType.Add_Req_2_Per_Turn: req[2] += buff.bInfo.BuffLevel; break; case eBuffType.Add_Req_3_Per_Turn: req[3] += buff.bInfo.BuffLevel; break; case eBuffType.Add_Req_4_Per_Turn: req[4] += buff.bInfo.BuffLevel; break; case eBuffType.Add_Req_5_Per_Turn: req[5] += buff.bInfo.BuffLevel; break; default: break; } } gameMode.GainScore(score); gameMode.mAudienceMgr.HandleGemHit(req); }
public void CalculateBuffExtras() { for (int i = 0; i < 5; i++) { BuffAddValue[i] = 0; BuffAddPercent[i] = 0; } CardCountedBuffs.Clear(); GenScoreExtraRate = 0; DanmuExtraReward = 0; GainScorePerSec = 0; ExtraSuccessPossibility = 0; BadRateDiff = 0; AvoidBadDanmu = false; for (int i = 0; i < gameMode.state.ZhiboBuffs.Count; i++) { ZhiboBuff buff = gameMode.state.ZhiboBuffs[i]; switch (buff.bInfo.BuffType) { case eBuffType.Meili_Add: BuffAddValue[0] += buff.bInfo.BuffLevel; break; case eBuffType.Meili_Add_P: BuffAddPercent[0] += buff.bInfo.BuffLevel; break; case eBuffType.Tili_Add: BuffAddValue[1] += buff.bInfo.BuffLevel; break; case eBuffType.Tili_Add_P: BuffAddPercent[1] += buff.bInfo.BuffLevel; break; case eBuffType.Koucai_Add: BuffAddValue[2] += buff.bInfo.BuffLevel; break; case eBuffType.Koucai_Add_P: BuffAddPercent[2] += buff.bInfo.BuffLevel; break; case eBuffType.Fanying_Add: BuffAddValue[3] += buff.bInfo.BuffLevel; break; case eBuffType.Fanying_Add_P: BuffAddPercent[3] += buff.bInfo.BuffLevel; break; case eBuffType.Jiyi_Add: BuffAddValue[4] += buff.bInfo.BuffLevel; break; case eBuffType.Jiyi_Add_P: BuffAddPercent[4] += buff.bInfo.BuffLevel; break; case eBuffType.Extra_Score_Rate: GenScoreExtraRate += buff.bInfo.BuffLevel; break; case eBuffType.Score_Per_Sce: GainScorePerSec += buff.bInfo.BuffLevel; break; case eBuffType.Extra_Neg_Level: BadRateDiff += buff.bInfo.BuffLevel; break; case eBuffType.Success_Rate_Multi: ExtraChenggonglv += buff.bInfo.BuffLevel; break; default: break; } if (buff.bInfo.AffectCard) { CardCountedBuffs.Add(buff); } } }
public void RemoveBuff(ZhiboBuff obj) { gameMode.state.ZhiboBuffs.Remove(obj); mResLoader.ReleaseGO("Zhibo/Buff", obj.gameObject); //CalculateBuffExtras(); }