public WarriorPanel(PictureBox show, WarriorList warrior) { this.show = show; this.warrior = warrior; this.hp = new ItemPair(ItemPair.key.hp); this.speed = new ItemPair(ItemPair.key.speed); this.power = new ItemPair(ItemPair.key.power); this.distance = new ItemPair(ItemPair.key.distance); }
public int UpDistance(WarriorList warrior) { int index = (int)warrior - 1; int pay = this.warriors[index].addDistanceFrom(Const.UpRefDat[index], coin); if (pay > 0) { this.coin -= pay; return(pay); } return(pay); }
private void change(object sender, EventArgs e) { Button tmp = sender as Button; ItemPair obj = findButtonIndex(tmp); WarriorList warr = findWarriorFromItem(obj); int errValue = 0; switch (obj.item) { case ItemPair.key.hp: errValue = Program.player.UpHp(warr); break; case ItemPair.key.speed: errValue = Program.player.UpSpeed(warr); break; case ItemPair.key.power: errValue = Program.player.UpPower(warr); break; case ItemPair.key.distance: errValue = Program.player.UpDistance(warr); break; } if (errValue > 0) { _coin.Text = "Coin:" + Program.player.coin; warriorsPanels[(int)warr - 1].update(); // message message.Enqueue("消耗了 " + errValue + " Coin"); } else if (errValue < 0) { message.Enqueue("你的錢不夠,需要" + (-errValue).ToString() + "Coin"); } else { message.Enqueue("這項不能升級"); } showMessage(); }
public override void Notify_PawnAdded(Pawn pawn) { if (pawn.def.race.FleshType == XenomorphRacesDefOf.RRY_Xenomorph) { if (!XenoList.Contains(pawn)) { XenoList.Add(pawn); } } if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_FaceHugger) { /* * if (!hiveGrid.Dronelist.Contains(pawn)) * { * hiveGrid.Dronelist.Add(pawn); * } */ } else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Runner) { if (!RunnerList.Contains(pawn)) { RunnerList.Add(pawn); } if (!ScoutList.Contains(pawn) && ScoutList.Count < Math.Max(1, RunnerList.Count / 3)) { } } else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Drone) { if (!DroneList.Contains(pawn)) { DroneList.Add(pawn); } } else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Warrior) { if (!WarriorList.Contains(pawn)) { WarriorList.Add(pawn); } } /* * else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Preatorian) * { * if (!PreatorianList.Contains(pawn)) * { * PreatorianList.Add(pawn); * } * } */ else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Predalien) { if (!PredalienList.Contains(pawn)) { PredalienList.Add(pawn); } } else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Queen) { if (!QueenList.Contains(pawn)) { QueenList.Add(pawn); } } else if (pawn.def == XenomorphRacesDefOf.RRY_Xenomorph_Thrumbomorph) { if (!ThrumbomorphList.Contains(pawn)) { ThrumbomorphList.Add(pawn); } } base.Notify_PawnAdded(pawn); }
static public int EnergyOf(WarriorList index) { return(WarriorEnergy[(int)(index) - 1]); }
static private int indexOf(WarriorList warrior) { return((int)warrior - 1); }