IEnumerator Get(string url, int kindinfo) { WWW www = new WWW (url); yield return www; var jsonData = Json.Deserialize(www.text) as Dictionary<string,object>; switch (kindinfo) { case 1: state_parse(jsonData); break; case 2: users_parse(jsonData); break; case 3: play_parse(jsonData); break; case 4: winner_parse(jsonData); break; case 5: piece_parse(jsonData); break; default: break; } }
IEnumerator SendCreateRequest(string url) { WWW page = new WWW(url); yield return page; // Create an IList of all of the businesses returned to me. Dictionary<string, object> createSuccess = Json.Deserialize(page.text) as Dictionary<string, object>; if ((bool)createSuccess["s"]) { _view.View.TriggerEvent("CreateSuccess"); _eventManager.RepopulateEvents(); NativeDialogs.Instance.ShowMessageBox("Success!", "Event successfully created!", new string[] { "OK" }, false, (string button) => { }); } else { Debug.Log("There was an error: " + createSuccess["reason"].ToString()); NativeDialogs.Instance.ShowMessageBox("Error!", createSuccess["reason"].ToString(), new string[] { "OK" }, false, (string button) => { }); } }
public IEnumerator GetDiceRollResult() { string _uuid; if (PlayerPrefs.HasKey ("uuid")) { _uuid = PlayerPrefs.GetString ("uuid"); } else { yield break; } string url = ConfURL.HOST_NAME+ConfURL.PLAYER_BASE_MAKE; WWWForm form = new WWWForm (); form.AddField ("UUID", _uuid); form.AddField ("JobID", SelectJob); WWW www = new WWW(url, form); yield return www; if (www.error != null) { Debug.Log ("error"); } else { Debug.Log ("success"); Debug.Log (www.text); var charaAPI = JsonUtility.FromJson<RollResult>(www.text); baseStatus = charaAPI.BaseStatus; status = charaAPI.Status; InputBaseStatus(baseStatus); InputStatus(status); submitBtn.gameObject.SetActive (true); } }
public void updateVotes(){ if(voteCanvas.activeInHierarchy == true) { Debug.Log("updating..."); WWW voteCount1 = new WWW (voteCount); WWW voteCount22 = new WWW (voteCount2); WWW voteCount33 = new WWW (voteCount3); WWW countTotal1 = new WWW (countTotalUsers); StartCoroutine(countVotes(voteCount1)); StartCoroutine(countVotes2(voteCount22)); StartCoroutine(countVotes3(voteCount33)); StartCoroutine(countTotalCoroutine(countTotal1)); } }
void OnCollisionEnter( Collision coll ) { Letras2 letrasScript = Camera.main.GetComponent<Letras2>(); // GameObject cambiacolorGO = GameObject.Find("Cambiacolor"); // cambiacolorGT = cambiacolorGO.GetComponent<GUIText>(); GameObject collidedWith = coll.gameObject; //cuando letra falsa choca con el pulpo, llama la funcion de matar todas las letras en la class ApplePicker2(limpiar todas las letras y elimina un corazon) if ( collidedWith.tag == "Incorrecto"){ ApplePicker2 apScript = Camera.main.GetComponent<ApplePicker2>(); // Call the public AppleDestroyed() method of apScript apScript.IncorrectoDestroyed(); } //*cuando letra correcta choca con el pulpo, seguimos pensando... else if (collidedWith.tag == "Yes") { Destroy (collidedWith); letrasScript.success = true; string url = "http://*****:*****@gmail.com&&nameactor=alexiunity"; // Asignamos la url del Servidor servernodejs y las variables que se enviaran a traves del metodo GET al Servidor xAPI WWW www = new WWW(url); StartCoroutine(WaitForRequest(www)); Application.LoadLevel ("_Escenariofinal"); // al cumplir la condicion de aprobación se lee el escenario final // de esta forma hacemos el llamado de la funcion XAPI y envio de datos que se cargaran dentro del Badge } }
IEnumerator GetJSONData() { WWW www = new WWW("http://stag-dcsan.dotcloud.com/shop/items/powerup"); float elapsedTime = 0.0f; while (!www.isDone) { elapsedTime += Time.deltaTime; if (elapsedTime >= 20.0f) break; yield return null; } if (!www.isDone || !string.IsNullOrEmpty(www.error)) { Debug.LogError(string.Format("Fail Whale!\n{0}", www.error)); yield break; } string response = www.text; Debug.Log(elapsedTime + " : " + response); _data = (IList) Json.Deserialize(response); IDictionary item = (IDictionary) _data[_dataIndex]; LoadData (); //UILabel DetailLabel = GameObject.Find("DetailLabel").GetComponent<UILabel>(); //DetailLabel.text = item["description"].ToString(); }
//https://www.google.com/maps/views/view/streetview/fernando-de-noronha/mirante-1/-dqeDyeJ_jVbfMxRF6jUJw?gl=us&heading=301&pitch=80&fovy=90 //http://maps.googleapis.com/maps/api/streetview?size=400x400&location=40.720032,%20-73.988354&fov=90&heading=255&pitch=11&sensor=false IEnumerator GoogleStreetViewTexture(double _lat, double _lon, double _heading, double _pitch = 0.0) { string url = "http://maps.googleapis.com/maps/api/streetview?" + "size=" + width + "x" + height + "&location=" + _lat + "," + _lon + "&heading=" + (_heading + sideHeading) % 360.0 + "&pitch=" + (_pitch + sidePitch) % 360.0 + "&fov=" + (fov) + "&sensor=false"; if(key != "") { url += "&key=" + key; } WWW www = new WWW(url); yield return www; if(!string.IsNullOrEmpty(www.error)) Debug.Log("Panorama " + name + ": " + www.error); else print ("Panorama " + name + " loaded url " + url); renderer.material.mainTexture = www.texture; if(saveTextureFileName != "") { string realSavePath = Application.persistentDataPath + "/" + saveTextureFileName + ".png"; Debug.Log("Encode Texture : " + realSavePath); byte[] png = www.texture.EncodeToPNG(); File.WriteAllBytes(realSavePath, png); } }
private IEnumerator CompareAndroidVersion() { ReadPersistentVersion(); string path = Application.streamingAssetsPath + "/" + VERSION_FILE_NAME; WWW www = new WWW(path); yield return www; this.streamingVersion = int.Parse(www.text.Trim()); Debug.Log(string.Format(" persistentVersion= {0},streamingVersion = {1}", this.persistentVersion, this.streamingVersion)); if (this.persistentVersion < this.streamingVersion)// copy streaming to persistent { string fileName = Application.streamingAssetsPath + "/data.zip";// --System.IO.Path.ChangeExtension(Application.streamingAssetsPath,".zip"); CRequest req = new CRequest(fileName); req.OnComplete += delegate(CRequest r) { byte[] bytes = null; if (r.data is WWW) { WWW www1 = r.data as WWW; bytes = www1.bytes; } FileHelper.UnZipFile(bytes, Application.persistentDataPath); LuaBegin(); }; this.multipleLoader.LoadReq(req); } else { LuaBegin(); } }
/// <summary> /// /// </summary> public static void Create(string assetCode, string localVersion) { m_InfoReady = false; m_LatestVersion = null; m_AssetCode = assetCode; m_LocalVersion = localVersion; vp_UpdateDialog window = (vp_UpdateDialog)EditorWindow.GetWindow(typeof(vp_UpdateDialog), true); window.titleContent.text = "Check for Updates"; window.minSize = new Vector2(m_DialogSize.x, m_DialogSize.y); window.maxSize = new Vector2(m_DialogSize.x, m_DialogSize.y); window.position = new Rect( (Screen.currentResolution.width / 2) - (m_DialogSize.x / 2), (Screen.currentResolution.height / 2) - (m_DialogSize.y / 2), m_DialogSize.x, m_DialogSize.y); window.Show(); window.m_Icon = m_UFPSIcon; m_ReleaseNotesPath = "http://www.visionpunk.com/hub/assets/" + m_AssetCode + "/releasenotes"; m_InfoFile = new WWW("http://www.visionpunk.com/content/assets/" + m_AssetCode + "/info.txt"); }
/// <summary> /// Adds Score to database /// </summary> /// <param name="name"></param> /// <param name="id"></param> /// <param name="score"></param> /// <returns></returns> private IEnumerator AddScore(string name, string id, string score) { WWWForm f = new WWWForm(); f.AddField("ScoreID", id); f.AddField("Name", name); f.AddField("Point", score); WWW w = new WWW("demo/theappguruz/score/add", f); yield return w; if (w.error == null) { JSONObject jsonObject = new JSONObject(w.text); string data = jsonObject.GetField("Status").str; if (data != null && data.Equals("Success")) { Debug.Log("Successfull"); } else { Debug.Log("Fatel Error"); } } else { Debug.Log("No Internet Or Other Network Issue" + w.error); } }
//POST请求(Form表单传值、效率低、安全 ,) IEnumerator POST(string url, Dictionary<string, string> post) { //表单 WWWForm form = new WWWForm(); //从集合中取出所有参数,设置表单参数(AddField()). foreach (KeyValuePair<string, string> post_arg in post) { form.AddField(post_arg.Key, post_arg.Value); } //表单传值,就是post WWW www = new WWW(url, form); yield return www; mJindu = www.progress; if (www.error != null) { //POST请求失败 mContent = "error :" + www.error; } else { //POST请求成功 mContent = www.text; } }
IEnumerator Login() { WWWForm form = new WWWForm(); //here you create a new form connection form.AddField( "myform_hash", hash ); //add your hash code to the field myform_hash, check that this variable name is the same as in PHP file form.AddField( "myform_nick", formNick ); form.AddField( "myform_pass", formPassword ); WWW w = new WWW(URL, form); //here we create a var called 'w' and we sync with our URL and the form yield return w; //we wait for the form to check the PHP file, so our game dont just hang if (w.error != null) { print(w.error); //if there is an error, tell us } else { EXPBar.nick = formNick; print("Test ok"); formText = w.text; //here we return the data our PHP told us w.Dispose(); //clear our form in game } formNick = ""; //just clean our variables formPassword = ""; }
public void LogScreen(string title) { title = WWW.EscapeURL(title); var url = "http://www.google-analytics.com/collect?v=1&ul=en-us&t=appview&sr="+screenRes+"&an="+WWW.EscapeURL(appName)+"&a=448166238&tid="+propertyID+"&aid="+bundleID+"&cid="+WWW.EscapeURL(clientID)+"&_u=.sB&av="+appVersion+"&_v=ma1b3&cd="+title+"&qt=2500&z=185"; WWW request = new WWW(url); /*if(request.error == null) { if (request.responseHeaders.ContainsKey("STATUS")) { if (request.responseHeaders["STATUS"] == "HTTP/1.1 200 OK") { Debug.Log ("GA Success"); }else{ Debug.LogWarning(request.responseHeaders["STATUS"]); } }else{ Debug.LogWarning("Event failed to send to Google"); } }else{ Debug.LogWarning(request.error.ToString()); }*/ }
public IEnumerator LoadLevelBundle(string levelName, string url, int version) { // WWW download; // download = WWW.LoadFromCacheOrDownload( url, version ); WWW download; if ( Caching.enabled ) { while (!Caching.ready) yield return null; download = WWW.LoadFromCacheOrDownload( url, version ); } else { download = new WWW (url); } // WWW download = new WWW(url); // yield return download; if ( download.error != null ) { Debug.LogError( download.error ); download.Dispose(); yield break; } AssetBundle assetBundle = download.assetBundle; download.Dispose(); download = null; if (assetBundle.LoadAllAssets() != null) Application.LoadLevel(levelName); assetBundle.Unload(false); }
private IEnumerator doLogin() { string url = connect.getURL() + "/login/login.php"; // isSucess = false; WWWForm form = new WWWForm(); Debug.Log("initial Login:"******","+user.getPassword()); form.AddField("act", user.getAccount()); form.AddField("psd", user.getPassword()); form.AddField("hash", connect.getHash()); byte[] rawData = form.data; WWW www = new WWW(url, rawData); yield return www; // check for errors if (www.error == null) { string temp = www.text; Debug.Log("temp:" + temp + " num:" + temp.Length); Debug.Log(www.text); if (temp.Length == 5) //success login { user.loadAllfromServer(); changeScene("Main"); } else//帳密有誤 { changeScene("Login"); } } else { changeScene("Login"); Debug.Log("WWW Error: " + www.error); } }
private void OnImageDownloaded(WWW www) { if (www.texture != null && previewTexture != null) { previewTexture.mainTexture = www.texture; } }
IEnumerator save_answer() { string urlMessage = "https://ilearn-td.herokuapp.com/api/records/save_answer"; WWWForm form = new WWWForm (); // pass the email authentication string user_email = ButtonLogin.user_email; form.AddField ("email", user_email); form.AddField ("quiz", 1); form.AddField ("question", "In what form does light travel?"); form.AddField ("answer", chosenSolution); if (rightAnswer) { form.AddField ("correct", 1); } else { form.AddField("correct", 0); } WWW w = new WWW(urlMessage, form); yield return w; if (!string.IsNullOrEmpty (w.error)) { // this is done if the authentication is rejected or the response has // value >= 400 which means error in authentication or connection or server is down Debug.Log("The record is not saved"); } else { // if the response has OK status } }
public IEnumerator GetAd(int id) { BusinessCard = null; adReady = false; hasAd = false; BusinessID = id; string adURL = serverURL + "getAd?b=" + id; string bcURL = serverURL + "bizcard?id=" + id; WWW card = new WWW(bcURL); yield return card; BusinessCard = new Texture2D(Convert.ToInt32(card.texture.width), Convert.ToInt32(card.texture.height), TextureFormat.ARGB32, false); BusinessCard.SetPixels(card.texture.GetPixels()); BusinessCard.Apply(); WWW page = new WWW(adURL); yield return page; if (page.error == null && page.text[0] == '{') { Debug.Log(page.text); // Get the ad as a Dictionary object. hasAd = true; Dictionary<string, object> ad = Json.Deserialize(page.text) as Dictionary<string, object>; AdImages(ad); AdInfo = new AdData(ad); } adReady = true; }
private IEnumerator ExecuteLoginRequest(WWW www) { Debug.Log ("in exec"); yield return www; if (www.error == null) { if(www.text.Contains("user exists")) { success_fail = 2; Debug.Log(success_fail); } if(www.text.Contains("user does not exist")) { success_fail = 1; Debug.Log(success_fail); } if(www.text.Contains("user already logged in")) { success_fail = 3; Debug.Log(success_fail); } if(www.text.Contains("database query failure")) { success_fail = 4; Debug.Log(success_fail); } } else { success_fail = 0; Debug.Log("www error"+success_fail); } Debug.Log ("out exec"); }
public IEnumerator WaitForRequest() { // yield return new WaitForEndOfFrame(); WWWForm form = new WWWForm(); form.AddField("username", Id.name); form.AddField("wheatbought", f.aaa); form.AddField("dogsbought", 3); form.AddField("timeplayed", 4); form.AddField("timeplayedlvl1", 5); form.AddField("timeplayedlvl2", 6); form.AddField("timeplayedlvl3", 7); form.AddField("deathsinlvl1", 8); form.AddField("deathsinlvl2", 9); form.AddField("deathsinlvl3", 10); form.AddField("sheepkilledinlvl1", 11); form.AddField("sheepkilledinlvl2", 12); form.AddField("sheepkilledinlvl3", 13); form.AddField("score", 14); www = new WWW(url, form); yield return www; if (!string.IsNullOrEmpty(www.error)) { print(www.error); } else { print("Finished Uploading scores"); } }
public void ClickOK() { string nhamang_ = "VTE";//viettem if (networkType == 1) nhamang_ = "VNP";//vinaphone else if (networkType == 2) nhamang_ = "VMS";//mobile phone int c = Nap (nhamang_,l1_mathe.text,l2_seri.text); //Debug.Log("aaaaaaaaaaaaa: " + l1_mathe.text + l2_seri.text); int gem_add = c; switch (c) { case 10000: gem_add = 150; break; case 20000: gem_add = 350; break; case 50000: gem_add = 850; break; case 100000: gem_add = 1700; break; case 200000: gem_add = 3400; break; case 500000:gem_add = 10000; break; case -1: gem_add = 0; break; default: gem_add = 0;break; } if (gem_add > 0) { WWW www1 = new WWW("http://gamethuanviet.com/duoi_hinh_bat_chu/UpdateCard.php?username="******"&card=" + c.ToString());//here ScoreControl.mScore += gem_add; ScoreControl.saveGame(); LabelNotice.text = "Bạn đã nhận " + gem_add.ToString() + " Xu"; } }
public IEnumerator KongParse(string s) { var q = ParseQueryString(s); string name = q.Get("kongregate_username"); string id = q.Get("kongregate_user_id"); if (!string.IsNullOrEmpty(name) && !string.IsNullOrEmpty(id) && id != "0") { userId = id; _Loader.vkPassword = id; userName = name; Debug.LogWarning(userId); Debug.LogWarning(userName); if (string.IsNullOrEmpty(_Loader.playerName)) _Loader.playerName = name; site= Site.Kg; ExternalEval(@"kongregateAPI.loadAPI();"); vkLoggedIn = true; var url = "http://www.kongregate.com/api/user_info.json?user_id=" + userId; Debug.LogWarning(url); var w = new WWW(url); yield return w; if (!string.IsNullOrEmpty(w.error)) Debug.LogWarning(w.url + w.error); else { var data = JsonMapper.ToObject(w.text); _Loader.avatarUrl = data["avatar_url"].ToString(); Debug.LogWarning("avatar " + _Loader.avatarUrl); } } }
private IEnumerator DownLoadImage() { WWW www = new WWW(iconUrl); yield return www; image.renderer.material.mainTexture = www.texture as Texture; }
public void SavePosi() { { //when the button is clicked //setup url to the ASP.NET webpage that is going to be called string customUrl = url + "SameGame/Create"; //setup a form WWWForm form = new WWWForm(); //Setup the paramaters //Save the perks position string x = transform.position.x.ToString("0.00"); string y = transform.position.y.ToString("0.00"); string z = transform.position.z.ToString("0.00"); string rx = transform.rotation.x.ToString("0.00"); string ry = transform.rotation.y.ToString("0.00"); string rz = transform.rotation.z.ToString("0.00"); form.AddField("PerksName", transform.name); form.AddField("PerkPosition", x + "," + y + "," + z); form.AddField("PerkRotation", rx + "," + ry + "," + rz); form.AddField("Username", username + ""); //Call the server WWW www = new WWW(customUrl, form); StartCoroutine(WaitForRequest(www)); } }
IEnumerator SetScore(int score, string name, string url) { WWWForm form = new WWWForm(); form.AddField("Name", name); form.AddField("Record", score); WWW w = new WWW(url, form); yield return w; if (!string.IsNullOrEmpty(w.error)) { print(w.error); } else { switch (w.text) { case "1": print("Sucesso"); break; case "-1": print( "Erro ao cadastrar."); break; default: print(w.text); break; } } }
IEnumerator WebService(string URL) { this.state = State.WaitingForResponse; WWW www = new WWW(URL); yield return www; if (www.error != "" && www.error != null) { this.state = State.ERROR; } else { string s = www.text; if (s.Contains("|")) { string[] values = s.Split(new char[] {'|'}); if (values[0] == "ERROR") { this.state = State.ERROR; this.error = values[1]; } else if (values[0] == "OK") { this.state = State.OK; if (values.Length > 1) this.value = values[1]; } } } }
/** * Requires that sensorURL has been set * Initializes the sensor display module * Starts the value updating function (coroutine); */ public IEnumerator Initialize(string URL) { // Parse URL WWW www = new WWW (URL); yield return www; url = URL; JSONClass node = (JSONClass)JSON.Parse (www.text); www = new WWW (node["property"]); yield return www; JSONNode propertyNode = JSON.Parse (www.text); resourceProperty = propertyNode ["name"]; resourceType = myResource.resourceType; sensorType = mySensor.sensorType; urlDataPoint = url + "value/"; // Set Base values (name, icon, refreshTime) SetIcon (); SetName (); // Starts UpdateSensorValue coroutine StartCoroutine ("UpdateSensorValue"); yield return null; }
private IEnumerator RequestWWW(string url, byte[] data, Dictionary<string, string> headers, Action<CNetResponse> complete, Action<string> error) { var www = new WWW(url, data, headers); var responseTime = 10f; while (www.isDone && responseTime > 0f) { responseTime -= Time.deltaTime; yield return m_Waiting; } if (responseTime < 0f) { error("Request time out"); yield break; } yield return www; var response = new CNetResponse(); response.www = www; if (www.bytes.Length > 0) { complete(response); } else { error(www.error); } }
protected IEnumerator StartStream() { //KEEP IT HERE string sexVideo = "file://" + Application.streamingAssetsPath + "/Sex1.ogv"; string platonicVideo = "file://" + Application.streamingAssetsPath + "/Prude1.ogv"; string url; if (isSexVideoPlaying) { url = sexVideo; } else { url = platonicVideo; } WWW videoStreamer = new WWW(url); movieTexture = videoStreamer.movie; GetComponent<AudioSource>().clip = movieTexture.audioClip; while (!movieTexture.isReadyToPlay) { yield return 0; } GetComponent<AudioSource>().Play (); movieTexture.Play (); movieTexture.loop = true; GetComponent<RawImage>().texture = movieTexture; //GetComponent<Renderer>().material.mainTexture = movieTexture; }
//-------------------------FOR PATCHING ----------------------------------------------------- IEnumerator CheckForUpdates() { //for the patcher. Check the version first. buildVersion = "1.0"; updating = true; showUpdateButton = false; updateMsg = "\n\n\nChecking For Updates..."; //GUI update for user yield return new WaitForSeconds(1.0f); //make it visible updateMsg = "\n\n\nEstablishing Connection...";//GUI update for user WWW patchwww = new WWW(url); //create new web connection to the build number site yield return patchwww; // wait for download to finish var updateVersion = (patchwww.text).Trim(); Debug.Log(updateVersion); if (updateVersion == buildVersion) //check version { updateMsg = "\nCurrently update to date."; yield return new WaitForSeconds(1.0f); updating = false; showGUI = true; Debug.Log("No Update Avalible"); GetComponent<MainMenu>().enabled = true; } else { patch = patchwww.text; updateMsg = "Update Available.\n\n Current Version: " + buildVersion + "\n Patch Version: " + patchwww.text + "\n\n Would you like to download updates?\n\nThis will close this program and \n will launch the patching program."; showUpdateButton = true; Debug.Log("Update Avalible"); } }
void DisplayStep(Step step) { // Get rid of leftovers from older steps foreach (Transform child in Display.transform) { GameObject.Destroy(child.gameObject); } // Change step name & number stepName.text = step.Name; stepNumber.text = "step " + currentStep.ToString(); displayText = step.DisplayAnchoredText; displayImage = step.DisplayAnchoredImage; featObjects = step.FeatureAnchoredObjects; timer = timeDelayForMultipleObjects; textList = new List <Text>(); foreach (DisplayAnchoredText entry in displayText) { double[] position = entry.Position.ToArray(); float scale = entry.Scale; Vector3 pos = new Vector3((float)position[0], (float)position[1], (float)position[2]); Text newTextInstance = MonoBehaviour.Instantiate(DisplayTextFab) as Text; newTextInstance.transform.SetParent(Display.transform); newTextInstance.transform.localPosition = pos; newTextInstance.transform.localRotation = Quaternion.identity; if (scale > 0) { newTextInstance.transform.localScale = Vector3.Scale(newTextInstance.transform.localScale, new Vector3(scale, scale, 1)); } textList.Add(newTextInstance); newTextInstance.text = entry.Text; newTextInstance.gameObject.SetActive(true); } currentTexttoBeDisplayed = textList.Count - 1; imageList = new List <Image>(); foreach (DisplayAnchoredImage myImg in displayImage) { if (myImg.Image_Path == "") { continue; } double[] position = myImg.Position.ToArray(); float scale = myImg.Scale; Vector3 pos = new Vector3((float)position[0], (float)position[1], (float)position[2]); //Create new UI image object for use Image newImgInstance = MonoBehaviour.Instantiate(DisplayImgFab) as Image; newImgInstance.transform.SetParent(Display.transform); newImgInstance.transform.localPosition = pos; newImgInstance.transform.localRotation = Quaternion.identity; imageList.Add(newImgInstance); var tex = new Texture2D(512, 512); string filePath = Application.streamingAssetsPath + "/Resources/" + jsonResourcesPath + myImg.Image_Path; // Code to deal with android compatibility if (filePath.Contains("://")) // When in android { WWW www = new WWW(filePath); //yield return www; while (!www.isDone) { } tex.LoadImage(www.bytes); } else // When not in android { tex.LoadImage(File.ReadAllBytes(filePath)); } if (tex == null) { Debug.Log(myImg.Image_Path + " not loaded properly"); } newImgInstance.sprite = Sprite.Create((tex as Texture2D), new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0, 0), 100); int width = newImgInstance.sprite.texture.width; int height = newImgInstance.sprite.texture.height; newImgInstance.transform.localScale = Vector3.Scale(newImgInstance.transform.localScale, new Vector3((float)width / height, 1, 1)); if (scale > 0) { newImgInstance.transform.localScale = Vector3.Scale(newImgInstance.transform.localScale, new Vector3(scale, scale, 1)); } newImgInstance.gameObject.SetActive(true); } currentImagetoBeDisplayed = imageList.Count - 1; //Clears pre-existing Marker objects before creating new ones foreach (Transform child in Marker.transform) { GameObject.Destroy(child.gameObject); } foreach (FeatureAnchoredObject feat in featObjects) { double[] position = feat.Position.ToArray(); Vector3 pos = new Vector3((float)position[0], (float)position[1], (float)position[2]); if (feat.Image_Path.ToLower().Equals("point")) { GameObject featureInstance = MonoBehaviour.Instantiate(PointFab); featureInstance.transform.SetParent(Marker.transform); featureInstance.transform.localPosition = pos; featureInstance.transform.localScale = new Vector3(1, 1, 1); //featureInstance.layer = LayerMask.NameToLayer( "AR foreground" ); } } }
//type (1 : 별 위치 , 2 : 플레이어 정보, 3 : ) public void Select(int type) { #if UNITY_EDITOR m_ConnectionString = "URI=file:" + Application.streamingAssetsPath + "/" + m_SQLiteFileName; //m_ConnectionString = "URI=file:" + Application.dataPath + "/" + m_SQLiteFileName; #else // check if file exists in Application.persistentDataPath var filepath = string.Format("{0}/{1}", Application.persistentDataPath, m_SQLiteFileName); if (!File.Exists(filepath)) { // if it doesn't -> // open StreamingAssets directory and load the db -> #if UNITY_ANDROID WWW loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + m_SQLiteFileName); // this is the path to your StreamingAssets in android loadDb.bytesDownloaded.ToString(); while (!loadDb.isDone) { } // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check // then save to Application.persistentDataPath File.WriteAllBytes(filepath, loadDb.bytes); #elif UNITY_IOS var loadDb = Application.dataPath + "/Raw/" + m_SQLiteFileName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #elif UNITY_WP8 var loadDb = Application.dataPath + "/StreamingAssets/" + m_SQLiteFileName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #elif UNITY_WINRT var loadDb = Application.dataPath + "/StreamingAssets/" + m_SQLiteFileName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #else var loadDb = Application.dataPath + "/StreamingAssets/" + m_SQLiteFileName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #endif } m_ConnectionString = "URI=file:" + filepath; #endif /////////////////////////////////////////////////////////////////[DB Path] if (Application.platform == RuntimePlatform.Android) { conn = "URI=file:" + Application.persistentDataPath + "/CosmicDB.sqlite"; //Path to databse on Android } else { conn = "URI=file:" + Application.streamingAssetsPath + "/CosmicDB.sqlite"; } //Path to database Else /////////////////////////////////////////////////////////////////[DB Path] //Debug.Log(conn); /////////////////////////////////////////////////////////////////[DB Connection] IDbConnection dbconn; dbconn = (IDbConnection)new SqliteConnection(conn); dbconn.Open(); //Open connection to the database. /////////////////////////////////////////////////////////////////[DB Connection] /////////////////////////////////////////////////////////////////[SELECT Query] IDbCommand dbcmd = dbconn.CreateCommand(); //string sqlCount = "SELECT Count(rowid) as Count " + "FROM zodiacTable"; //dbcmd.CommandText = sqlCount; //IDataReader reader = dbcmd.ExecuteReader(); //while (reader.Read()) //{ // cntField = reader.GetInt32(0); //} //reader.Close(); //reader = null; sqlQuery = "SELECT " + column + " FROM " + table + " " + where; Debug.Log(sqlQuery); dbcmd.CommandText = sqlQuery; IDataReader reader = dbcmd.ExecuteReader(); /////////////////////////////////////////////////////////////////[SELECT Query] /////////////////////////////////////////////////////////////////[Data Read] if (type == 0) // Count { while (reader.Read()) { if (table == "managePlanetTable") planetCount = reader.GetInt32(0); else if (table == "zodiacTable") starCount = reader.GetInt32(0); } reader.Close(); reader = null; } if (type == 1) // 별 좌표 { while (reader.Read()) { x = reader.GetFloat(0); y = reader.GetFloat(1); z = reader.GetFloat(2); if (reader.GetString(3) != null && reader.GetString(4) != null) { starName = reader.GetString(3); zodiacName = reader.GetString(4); } starPosition = new Vector3(x, y, z); } reader.Close(); reader = null; } if (type == 2) // 유저 보유 식량 { while (reader.Read()) { food = reader.GetInt16(0); shipNum = reader.GetInt16(1); } reader.Close(); reader = null; } if (type == 3) // 행성 로드 { if (reader.Read()) { planetIndex = reader.GetInt16(0); planetName = reader.GetString(1); planetSize = reader.GetInt16(2); planetColor = reader.GetInt16(3); planetMat = reader.GetInt16(4); x = reader.GetFloat(5); y = reader.GetFloat(6); z = reader.GetFloat(7); if (reader.IsDBNull(8) == false) { tree1 = reader.GetInt16(8); tree2 = reader.GetInt16(9); tree3 = reader.GetInt16(10); tree4 = reader.GetInt16(11); tree5 = reader.GetInt16(12); tree6 = reader.GetInt16(13); } starPosition = new Vector3(x, y, z); } else { planetIndex = 0; } //Select 결과가 없을 경우 예외처리 필요 reader.Close(); reader = null; } if (type == 4) // 별 정보 PlanetCollisionCheck line: 66 에서 사용 { while (reader.Read()) { starRowid = reader.GetInt32(0); starOpen = reader.GetInt32(1); starFind = reader.GetInt32(2); starActive = reader.GetInt32(3); if(reader.IsDBNull(4) == false) { zodiacID = reader.GetString(4); zodiacName = reader.GetString(5); } } reader.Close(); reader = null; } /////////////////////////////////////////////////////////////////[Data Read] /////////////////////////////////////////////////////////////////[UPDATE Query] //string UpdatesqlQuery = "UPDATE zodiacTable SET \"locationX\" =" + x + ", \"locationY\" = " + y + ", \"locationZ\" = " + z + " WHERE \"zID\" = '" + zID + "'"; //Debug.Log(UpdatesqlQuery); //dbcmd.CommandText = UpdatesqlQuery; //dbcmd.ExecuteNonQuery(); /////////////////////////////////////////////////////////////////[UPDATE Query] dbcmd.Dispose(); dbcmd = null; /////////////////////////////////////////////////////////////////[DB Connection Close] dbconn.Close(); dbconn = null; /////////////////////////////////////////////////////////////////[DB Connection Close] }
/// <summary> /// 加载 /// </summary> /// <returns></returns> private IEnumerator Load() { string path = ""; path += this.m_strPath; this.m_cWww = new WWW(path); for ( ; !this.m_cWww.isDone;) { this.m_fProgess = this.m_cWww.progress; yield return(new WaitForSeconds(0)); } if (this.m_cWww.error != null) { Debug.Log(m_cWww.error); if (this.m_cErrorCallBack != null) { this.m_cErrorCallBack(this.m_cWww.error, this); } } else { this.m_bComplete = true; this.m_fProgess = 1; if (this.m_cCallBack != null) { switch (this.m_eResType) { case RESOURCE_TYPE.WEB_ASSETBUNLDE: this.m_cCallBack(this.m_strPath, this.m_cWww.assetBundle); break; case RESOURCE_TYPE.WEB_TEXTURE: this.m_cCallBack(this.m_strPath, this.m_cWww.texture); break; case RESOURCE_TYPE.WEB_TEXT_BYTES: this.m_cCallBack(this.m_strPath, this.m_cWww.bytes); break; case RESOURCE_TYPE.WEB_TEXT_STR: this.m_cCallBack(this.m_strPath, this.m_cWww.text); break; } } if (this.m_bAutoSave) { Uri tmpUri = new Uri(this.m_strPath); string dataPath = Application.persistentDataPath + tmpUri.AbsolutePath; if (!tmpUri.IsFile) { CFile.WriteAllBytes(dataPath, this.m_cWww.bytes, this.m_lUTime); } } } this.m_cWww.Dispose(); this.m_cWww = null; }
/// <summary> /// 销毁 /// </summary> public void Destory() { this.m_cWww = null; }
internal static void MakeApiCall <TRequestType, TResultType>(string api, string apiEndpoint, TRequestType request, Action <TResultType> resultCallback, Action <EditorModels.PlayFabError> errorCallback) { var url = apiEndpoint + api; var req = JsonWrapper.SerializeObject(request, PlayFabEditorUtil.ApiSerializerStrategy); //Set headers var headers = new Dictionary <string, string> { { "Content-Type", "application/json" }, { "X-ReportErrorAsSuccess", "true" }, { "X-PlayFabSDK", string.Format("{0}_{1}", PlayFabEditorHelper.EDEX_NAME, PlayFabEditorHelper.EDEX_VERSION) } }; if (api.Contains("/Server/") || api.Contains("/Admin/")) { if (PlayFabEditorDataService.activeTitle == null || string.IsNullOrEmpty(PlayFabEditorDataService.activeTitle.SecretKey)) { PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnError, "Must have PlayFabSettings.DeveloperSecretKey set to call this method"); return; } headers.Add("X-SecretKey", PlayFabEditorDataService.activeTitle.SecretKey); } //Encode Payload var payload = System.Text.Encoding.UTF8.GetBytes(req.Trim()); var www = new WWW(url, payload, headers); PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnHttpReq, api, PlayFabEditorHelper.MSG_SPIN_BLOCK); EditorCoroutine.start(Post(www, (response) => { var httpResult = JsonWrapper.DeserializeObject <HttpResponseObject>(response, PlayFabEditorUtil.ApiSerializerStrategy); if (httpResult.code == 200) { try { PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnHttpRes, api); var dataJson = JsonWrapper.SerializeObject(httpResult.data, PlayFabEditorUtil.ApiSerializerStrategy); var result = JsonWrapper.DeserializeObject <TResultType>(dataJson, PlayFabEditorUtil.ApiSerializerStrategy); if (resultCallback != null) { resultCallback(result); } } catch (Exception e) { PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnError, e.Message); } } else { if (errorCallback != null) { PlayFab.Editor.EditorModels.PlayFabError playFabError = PlayFabEditorHelper.GeneratePlayFabError(response); errorCallback(playFabError); } else { PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnError, string.Format("ErrorCode:{0} -- {1}", httpResult.code, httpResult.status)); } } }, (error) => { if (errorCallback != null) { var playFabError = PlayFabEditorHelper.GeneratePlayFabError(error); errorCallback(playFabError); } else { PlayFabEditor.RaiseStateUpdate(PlayFabEditor.EdExStates.OnError, error); } }), www); }
//------------Load Levels -------------------- public static List <LevelData> LoadLevels() { List <LevelData> lvlsData = new List <LevelData>(); string jsonData = ""; bool isNetwork = Application.internetReachability != NetworkReachability.NotReachable; //Debug.Log(" >>>> is NEtwork " + isNetwork); if (Application.platform == RuntimePlatform.Android) { if (isNetwork) { WWW reader = new WWW(levelfilePath); while (!reader.isDone) { } jsonData = reader.text; //Save the file StreamWriter writer = new StreamWriter(levelfilePathLocal, false); writer.WriteLine(jsonData); writer.Close(); } else { if (!File.Exists(levelfilePathLocal)) { TextAsset file = Resources.Load("levels") as TextAsset; jsonData = file.ToString(); } else { jsonData = File.ReadAllText(levelfilePathLocal); } //TextAsset file = Resources.Load("levels.json") as TextAsset; //jsonData = file.ToString(); //WWW reader = new WWW(levelfilePathLocal); //while (!reader.isDone) { } //jsonData = reader.text; } } else { if (isNetwork) { WWW reader = new WWW(levelfilePath); while (!reader.isDone) { } jsonData = reader.text; // Debug.Log(" >>>> levels jsonData " + jsonData); //Save the file StreamWriter writer = new StreamWriter(levelfilePathLocal, false); writer.WriteLine(jsonData); writer.Close(); } else { jsonData = File.ReadAllText(levelfilePathLocal); } } if (jsonData != null) { string separ = "Level_[0-9][0-9][0-9]"; string[] lvls = System.Text.RegularExpressions.Regex.Split(jsonData, separ); for (int i = 1; i < lvls.Length; i++) { string editedLvl = "{ \"Rows" + lvls[i].Substring(1, lvls[i].Length - 7); if (editedLvl.LastIndexOf("]") == editedLvl.Length - 1) { editedLvl += "}"; } else { editedLvl += "]}"; } RowData[] rows = JsonHelper.FromJson <RowData>(editedLvl); LevelData lvlData = new LevelData(); System.Array.Reverse(rows); foreach (RowData row in rows) { if (!row.IsEmpty()) { lvlData.rows.Add(row); } } foreach (RowData row in rows) { if (row.IsEmpty()) { lvlData.emptyRowsCount++; } else { break; } } lvlsData.Add(lvlData); } return(lvlsData); } else { //Debug.LogError("Cannot find the file " + levelfilePath); //AjsonData = "<color=#a52a2aff>JSON IS NULL</color>"; return(lvlsData); } }
private IEnumerator InvokeRequest(IUnityHttpRequest request) { if ((ServiceFactory.Instance.GetService <INetworkReachability>() as NetworkReachability).NetworkStatus != 0) { if (request is UnityWwwRequest) { WWW wwwRequest = new WWW((request as UnityWwwRequest).RequestUri.AbsoluteUri, request.RequestContent, request.Headers); if (wwwRequest == null) { yield return((object)null); } bool uploadCompleted2 = false; while (!wwwRequest.get_isDone()) { float uploadProgress = wwwRequest.get_uploadProgress(); if (!uploadCompleted2) { request.OnUploadProgressChanged(uploadProgress); if (uploadProgress == 1f) { uploadCompleted2 = true; } } yield return((object)null); } request.WwwRequest = (IDisposable)wwwRequest; request.Response = new UnityWebResponseData(wwwRequest); } else { UnityRequest unityRequest = request as UnityRequest; if (unityRequest == null) { yield return((object)null); } UnityWebRequestWrapper unityWebRequest = new UnityWebRequestWrapper(unityRequest.RequestUri.AbsoluteUri, unityRequest.Method) { DownloadHandler = new DownloadHandlerBufferWrapper() }; if (request.RequestContent != null && request.RequestContent.Length != 0) { unityWebRequest.UploadHandler = new UploadHandlerRawWrapper(request.RequestContent); } bool uploadCompleted = false; foreach (KeyValuePair <string, string> header in request.Headers) { unityWebRequest.SetRequestHeader(header.Key, header.Value); } AsyncOperation operation = unityWebRequest.Send(); while (!operation.get_isDone()) { float progress = operation.get_progress(); if (!uploadCompleted) { request.OnUploadProgressChanged(progress); if (progress == 1f) { uploadCompleted = true; } } yield return((object)null); } request.WwwRequest = unityWebRequest; request.Response = new UnityWebResponseData(unityWebRequest); } } else { request.Exception = new WebException("Network Unavailable", WebExceptionStatus.ConnectFailure); } if (request.IsSync) { if (request.Response != null && !request.Response.IsSuccessStatusCode) { request.Exception = new HttpErrorResponseException(request.Response); } request.WaitHandle.Set(); } else { if (request.Response != null && !request.Response.IsSuccessStatusCode) { request.Exception = new HttpErrorResponseException(request.Response); } ThreadPool.QueueUserWorkItem(delegate { try { request.Callback(request.AsyncResult); } catch (Exception exception) { _logger.Error(exception, "An exception was thrown from the callback method executed fromUnityMainThreadDispatcher.InvokeRequest method."); } }); } }
IEnumerator LoginAccountFromServer(string email, string password) { WWWForm form1 = new WWWForm(); form1.AddField("email", email); form1.AddField("password", password); WWW www = new WWW(loginaccounturl, form1); yield return(www); print("message came" + www.text); if (www.text == "Incorrect password") { statusText.text = "Incorrect password"; statusText.color = Color.red; } else if (www.text == "server error") { statusText.text = "Server is in the maintainence"; statusText.color = Color.red; } else if (www.text == "") { statusText.text = "Check the connection"; statusText.color = Color.red; } else { if (www.text.Contains("id:")) { //account created successfully statusText.text = "Account created successfully"; statusText.color = Color.green; //update name on the top //extracting username string username = GetDataValue(www.text, "username:"******"id:"); int idnumber = Convert.ToInt32(idinstring); print(idnumber); saveload.id = idnumber; saveload.username = username; saveload.email = email; saveload.Save(); ActivatePanel(HomepagePannel.name); UpdateTopDetails(); EmailLoginInputText.text = ""; PasswordLoginInputText.text = ""; } else { statusText.text = "Server is in the maintainence"; statusText.color = Color.red; } } }
/// <summary> /// 释放资源,把streamasset下的资源拷贝到平台对应的沙盒目录 /// </summary> IEnumerator OnExtractResource() { string resPath = Util.AppContentPath(); //游戏包资源目录 string dataPath = Util.DataPath; //数据目录 if (Directory.Exists(dataPath)) { Directory.Delete(dataPath, true); } Directory.CreateDirectory(dataPath); string infile = resPath + versionTxtName; string outfile = dataPath + versionTxtName; if (File.Exists(outfile)) { File.Delete(outfile); } string message = "正在解包文件:>" + versionTxtName; LogHelper.Log("infile:" + infile); LogHelper.Log("outfile:" + outfile); LogHelper.Log(message); //只有Android平台要流方式www,其它平台都可以IO方式 if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); //释放所有文件到数据目录 string[] files = File.ReadAllLines(outfile); foreach (var file in files) { string[] fs = file.Split('|'); if (fs[0] == "Date") //第一行不处理 { continue; } infile = resPath + fs[0]; outfile = dataPath + fs[0]; message = "正在解包文件:>" + fs[0]; LogHelper.Log("正在解包文件:>" + infile); string dir = Path.GetDirectoryName(outfile); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { if (File.Exists(outfile)) { File.Delete(outfile); } File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); } message = "解包完成!!!"; LogHelper.Log(message); yield return(new WaitForSeconds(0.1f)); message = string.Empty; //释放完成,开始启动更新资源,先读取本地版本文件 StartCoroutine(LoadLocalVersionData()); }
public IEnumerator loadTiles(int zoom) { int size = _settings.size; string key = _settings.key; string style = _settings.style; lat = Input.location.lastData.latitude; lon = Input.location.lastData.longitude; //lat = oldLat + 0.0002f; //lon = oldLon + 0.0002f; string url = String.Format("https://api.mapbox.com/v4/mapbox.{5}/{0},{1},{2}/{3}x{3}@2x.png?access_token={4}", lon, lat, zoom, size, key, style); WWW www = new WWW(url); yield return(www); texture = www.texture; if (tile == null) { tile = GameObject.CreatePrimitive(PrimitiveType.Plane); tile.name = "Tile " + lat + "" + lon; tile.transform.localScale = Vector3.one * _settings.scale; tile.GetComponent <Renderer>().material = _settings.material; tile.transform.parent = transform; tile.transform.Rotate(0, -90, 0); } if (oldLat != 0 && oldLon != 0) { float x, y; Vector3 position = Vector3.zero; geodeticOffsetInv(lat * Mathf.Deg2Rad, lon * Mathf.Deg2Rad, oldLat * Mathf.Deg2Rad, oldLon * Mathf.Deg2Rad, out x, out y); if ((oldLat - lat) < 0 && (oldLon - lon) > 0 || (oldLat - lat) > 0 && (oldLon - lon) < 0) { position = new Vector3(x, 0.01f, y); } else { position = new Vector3(-x, 0.01f, -y); } position.x *= 0.030012f; //2 position.z *= 0.012304f; //3 target.position = position; /*float[] ll = px (lat, lon, _settings.zoom); * float[] oll = px (oldLat, oldLon, _settings.zoom); * x = ll [0] - oll [0]; * y = ll [0] - oll [0]; * * float ps = 10 * _settings.scale / _settings.size; * x *= ps; * y *= ps; * * Debug.Log (x + " / " + y);*/ } alienManager.UpdateAlienPosition(); tile.GetComponent <Renderer>().material.mainTexture = texture; yield return(new WaitForSeconds(1f)); oldLat = lat; oldLon = lon; while (oldLat == lat && oldLon == lon) { lat = Input.location.lastData.latitude; lon = Input.location.lastData.longitude; //lat = oldLat + 0.0002f; //lon = oldLon + 0.0002f; yield return(new WaitForSeconds(0.5f)); } yield return(new WaitUntil(() => (oldLat != lat || oldLon != lon))); yield return(StartCoroutine(loadTiles(_settings.zoom))); yield break; }
//BtnMenu -> this has 3 possible types, "ShortcutMenu", "UserInteractMenu" or a QMNestedButton (button that opens up to other buttons) //ShortcutMenu -> main quick menu with worlds/avatars public static IEnumerator CreateButton(MenuType Menu, ButtonType type, string ButtonText, int X, int Y, UnityAction action, string buttonTooltip, Color color, Color BtnText, QMNestedButton MainButton = null, string SpriteImage = null, string OnText = null, string OffText = null, UnityAction OffAction = null, Color?BackButtonColor = null, Color?BackButtonTextColor = null) { string MenuString = "ShortcutMenu"; switch (Menu) { default: MenuString = "ShortcutMenu"; break; case MenuType.ShortCut: MenuString = "ShortcutMenu"; break; case MenuType.UserInteract: MenuString = "UserInteractMenu"; break; case MenuType.UserInfo: MenuString = "UserInfo"; break; } switch (type) { default: break; case ButtonType.Single: QMSingleButton x = null; if (MainButton != null) { x = new QMSingleButton(MainButton, X, Y, ButtonText, action, buttonTooltip, color, BtnText); } else { x = new QMSingleButton(MenuString, X, Y, ButtonText, action, buttonTooltip, color, BtnText); } if (SpriteImage != null) { var sprite = new Sprite(); using (WWW www = new WWW(SpriteImage)) { yield return(www); sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0, 0)); } x.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().sprite = sprite; Material logoMaterial = new Material(x.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().material); logoMaterial.shader = Shader.Find("Unlit/Transparent"); x.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().material = logoMaterial; } UIHelper.ButtonOutput.Add(x); break; case ButtonType.Toggle: QMToggleButton y = null; if (MainButton != null) { y = new QMToggleButton(MainButton, X, Y, OnText, action, OffText, OffAction, buttonTooltip, color, BtnText); } else { y = new QMToggleButton(MenuString, X, Y, OnText, action, OffText, OffAction, buttonTooltip, color, BtnText); } if (SpriteImage != null) { var sprite = new Sprite(); using (WWW www = new WWW(SpriteImage)) { sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0, 0)); } y.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().sprite = sprite; Material logoMaterial = new Material(y.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().material); logoMaterial.shader = Shader.Find("Unlit/Transparent"); y.getGameObject().GetComponentInChildren <UnityEngine.UI.Image>().material = logoMaterial; } UIHelper.ButtonOutput.Add(y); break; case ButtonType.Nested: if (MainButton != null) { var f = new QMNestedButton(MainButton, X, Y, ButtonText, buttonTooltip, color, BtnText, (Color)BackButtonColor, (Color)BackButtonTextColor); UIHelper.ButtonOutput.Add(f); } else { var z = new QMNestedButton(MenuString, X, Y, ButtonText, buttonTooltip, color, BtnText, (Color)BackButtonColor, (Color)BackButtonTextColor); UIHelper.ButtonOutput.Add(z); } break; } }
IEnumerator CreateAccountFromServer(string username, string email, string password) { WWWForm form1 = new WWWForm(); form1.AddField("username", username); form1.AddField("email", email); form1.AddField("password", password); WWW www = new WWW(createaccounturl, form1); yield return(www); print("message came" + www.text); if (www.text == "Account Already Exist") { statusText.text = "Account alrady Exist"; statusText.color = Color.red; } else if (www.text == "") { statusText.text = "Check the connection"; statusText.color = Color.red; } else if (www.text == "Connection Failed") { statusText.text = "Server is in the maintainence"; statusText.color = Color.red; } else { if (www.text.Contains("id:")) { //account created successfully statusText.text = "Account created successfully"; statusText.color = Color.green; //update name on the top int temp = www.text.IndexOf(":"); string idinstring = www.text.Substring(temp + 1); int idnumber = Convert.ToInt32(idinstring); saveload.id = idnumber; saveload.username = username; saveload.email = email; saveload.Save(); ActivatePanel(HomepagePannel.name); UpdateTopDetails(); } else { statusText.text = "Server is in the maintainence"; statusText.color = Color.red; } } }
IEnumerator _Refresh() { var url = "http://maps.googleapis.com/maps/api/staticmap"; var qs = ""; if (!autoLocateCenter) { if (centerLocation.address != "") { qs += "center=" + WWW.UnEscapeURL(centerLocation.address); } else { qs += "center=" + WWW.UnEscapeURL(string.Format("{0},{1}", centerLocation.latitude, centerLocation.longitude)); } qs += "&zoom=" + zoom.ToString(); } qs += "&size=" + WWW.UnEscapeURL(string.Format("{0}x{0}", size)); qs += "&scale=" + (doubleResolution ? "2" : "1"); qs += "&maptype=" + mapType.ToString().ToLower(); var usingSensor = false; #if UNITY_IPHONE usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running; #endif qs += "&sensor=" + (usingSensor ? "true" : "false"); foreach (var i in markers) { qs += "&markers=" + string.Format("size:{0}|color:{1}|label:{2}", i.size.ToString().ToLower(), i.color, i.label); foreach (var loc in i.locations) { if (loc.address != "") { qs += "|" + WWW.UnEscapeURL(loc.address); } else { qs += "|" + WWW.UnEscapeURL(string.Format("{0},{1}", loc.latitude, loc.longitude)); } } } foreach (var i in paths) { qs += "&path=" + string.Format("weight:{0}|color:{1}", i.weight, i.color); if (i.fill) { qs += "|fillcolor:" + i.fillColor; } foreach (var loc in i.locations) { if (loc.address != "") { qs += "|" + WWW.UnEscapeURL(loc.address); } else { qs += "|" + WWW.UnEscapeURL(string.Format("{0},{1}", loc.latitude, loc.longitude)); } } } var req = new WWW(url + "?" + qs); yield return(req); GetComponent <Renderer> ().material.mainTexture = req.texture; }
IEnumerator StartOld() { while (isrunning) { yield return(new WaitForSeconds(3f)); //string url = "https://maps.googleapis.com/maps/api/directions/json?destination=40.695574,-73.987947&origin=40.820133,-74.221332&key=AIzaSyBh4yugP-Ux5iHxw4vfK7X6a2a7L4l4lCk&mode=driving"; string url = "https://maps.googleapis.com/maps/api/directions/json?destination=40.695574,-73.987947&key=AIzaSyBh4yugP-Ux5iHxw4vfK7X6a2a7L4l4lCk&mode=driving"; string ranLong = randomLongtitude(); string ranLat = randomLatittude(); string origin = "&origin=" + ranLat + "," + ranLong; string comURL = url + origin; // fetch the actual info, like you would from a browser WWW www = new WWW(comURL); // yield return waits for the download to complete before proceeding // but since this is in IEnumerator it wont stall the program outright yield return(www); // use a JSON Object to store the info temporarily // this makes it easy to access the data struture JSONObject tempData = new JSONObject(www.text); // this particular API stores all the data under the header // "geocodedWaypoints" so first get in there JSONObject geocodedWaypoints = tempData["geocoded_waypoints"]; //Steps JSONObject steps = tempData["routes"][0]["legs"][0]["steps"]; //Location A - origin float locA_coordinates_lat = tempData["routes"][0]["legs"][0]["start_location"]["lat"].n; float locA_coordinates_long = tempData["routes"][0]["legs"][0]["start_location"]["lng"].n; //Location B - destination float locB_coordinates_lat = tempData["routes"][0]["legs"][0]["end_location"]["lat"].n; float locB_coordinates_long = tempData["routes"][0]["legs"][0]["end_location"]["lng"].n; //Start Location JSONObject start = tempData["routes"][0]["legs"][0]["steps"][0]["start_location"]; float startLat = start["lat"].n; float startLong = start["lng"].n; //End location JSONObject end = tempData["routes"][0]["legs"][0]["steps"][0]["end_location"]; float endLat = end["lat"].n; float endLong = end["lng"].n; // log it just to see whats up //Remapped values latts and logs locA_x = Remap(locA_coordinates_long, (float)-74.221332, (float)-73.684744, (float)47, (float)425); locB_x = Remap(locB_coordinates_long, (float)-74.221332, (float)-73.684744, (float)47, (float)425); locA_y = Remap(locA_coordinates_lat, (float)40.582672, (float)40.820133, (float)22, (float)218); locB_y = Remap(locB_coordinates_lat, (float)40.582672, (float)40.820133, (float)22, (float)218); //float remapped_locA_longitude = Remap() for (int i = 0; i < steps.Count; i++) { start = steps[i]["start_location"]; end = steps[i]["end_location"]; startLat = start["lat"].n; x = Remap(startLong, (float)-74.221332, (float)-73.684744, (float)47, (float)425); startLong = start["lng"].n; y = Remap(startLat, (float)40.582672, (float)40.820133, (float)22, (float)218); //locA_x = Remap(locA_coordinates_long, (float)-74.221332, (float)-73.684744, (float)47, (float)425); //locB_x = Remap(locB_coordinates_long, (float)-74.221332, (float)-73.684744, (float)47, (float)425); //locA_y = Remap(locA_coordinates_lat, (float)40.582672, (float)40.820133, (float)22, (float)218); //locB_y = Remap(locB_coordinates_lat, (float)40.582672, (float)40.820133, (float)22, (float)218); Debug.Log(x + ", " + y); endLat = end["lat"].n; yEnd = Remap(endLat, (float)40.582672, (float)40.820133, (float)22, (float)218); endLong = end["lng"].n; xEnd = Remap(endLong, (float)-74.221332, (float)-73.684744, (float)47, (float)425); sprite.transform.position = new Vector3(x, y); yield return(new WaitForSeconds(.2f)); endsprite.transform.position = new Vector3(xEnd, yEnd); yield return(new WaitForSeconds(.2f)); //draw(sprite, endsprite); } //yield return new WaitForSeconds(3f); //ranLong = randomLongtitude(); //ranLat = randomLatittude(); yield return(new WaitForSeconds(3f)); } //set position to object position B posB.transform.position = new Vector3(locB_x, locB_y, 0f); Debug.Log(posB + " --> Position B"); }
IEnumerator InitInfo() { string path = GetPath("version.txt"); WWW www = new WWW(path); yield return(www); string version = getWWWTxt(www); www = null; path = GetPath("gameDefine.txt"); www = new WWW(path); yield return(www); string gameDefine = getWWWTxt(www); www = null; path = GetStreamingAssetsPathNoTarget() + "version.txt"; www = new WWW(path); yield return(www); string localVersion = getWWWTxt(www); www = null; path = GetStreamingAssetsPathNoTarget() + "gameDefine.txt"; www = new WWW(path); yield return(www); string localGameDefine = getWWWTxt(www); www = null; #if !UNITY_EDITOR string[] arr = ReadAllLines(version); foreach (string line in arr) { string[] row = line.Split('='); if (row.Length < 2) { continue; } string value = row[1].Trim(); switch (row[0].Trim()) { case "SecondVersion": localUpdateDllVersion = value; break; } } arr = ReadAllLines(localVersion); foreach (string line in arr) { string[] row = line.Split('='); if (row.Length < 2) { continue; } string value = row[1].Trim(); switch (row[0].Trim()) { case "version": packVersion = value; break; } } arr = ReadAllLines(localGameDefine); foreach (string line in arr) { string[] row = line.Split('='); if (row.Length < 2) { continue; } string value = row[1].Trim(); switch (row[0].Trim()) { case "id": apkid = value; break; } } arr = ReadAllLines(gameDefine); foreach (string line in arr) { string[] row = line.Split('='); if (row.Length < 2) { continue; } string value = row[1].Trim(); switch (row[0].Trim()) { case "update_url": urlUpdateDll = value; break; } } #endif updateDllUrl = GetLocalUpdateDllPath(); #if !UNITY_EDITOR if (string.IsNullOrEmpty(urlUpdateDll)) #endif { DellUpdateDll(); } #if !UNITY_EDITOR else { StartCoroutine(WorkerFunction()); } #endif }
public IEnumerator POSTRoutine(WebCallRoutineObject routineObject) { IsDone = false; #region An image is supposed to be included, first upload the image string imageUUID = null; if (PostDictionary != null && PostDictionary.ContainsKey(KEY_POST_IMAGE)) { imageUUID = PostDictionary[KEY_POST_IMAGE] as string; } if (string.IsNullOrEmpty(imageUUID) && !string.IsNullOrEmpty(ImageData)) { bool imageIsDone = false; Backend.UploadImage(ImageData, ImageName, x => { imageUUID = x; imageIsDone = true; }); while (!imageIsDone) { yield return(null); } } #endregion // If there should be an image but the upload failed... bool isImageFail = !string.IsNullOrEmpty(ImageData) && string.IsNullOrEmpty(imageUUID); bool isTimeout = false; if (Input.GetKey(KeyCode.Q)) { isTimeout = true; } // ... then don't perform the remainder of the post if (!isImageFail && !isTimeout) { // Everything is fine, prepare to perform the call // If there's post data construct a byte[] to post byte[] postData = null; if (PostDictionary != null) { // Add the uploaded image to the data if (!string.IsNullOrEmpty(imageUUID)) { PostDictionary[KEY_POST_IMAGE] = imageUUID; } PostJSON = Json.Serialize(PostDictionary); postData = System.Text.Encoding.UTF8.GetBytes(PostJSON); } if (Backend.PrintDebug) { Debug.Log("=> " + URL + "\nHeaders: " + Json.Serialize(Headers) + "\nData:" + SafePostJSON); } // Execute the request mWWW = new WWW(URL, postData, Headers); float timeout = Time.time + TIME_OUT; // Wait until the request is done or has timed out while (!mWWW.isDone && Time.time < timeout) { yield return(null); } isTimeout = !mWWW.isDone; } IsDone = true; // If the routine object is null the system has reset, probably because of a log out // Ignore whatever result should have occured then if (routineObject != null) { if (isImageFail) { HandleImageFail(); } else if (isTimeout) { HandleTimeout(); } else { HandleResult(); } } if (isTimeout) { PoorConnectionIndicator.ReportTimeout(); } else { PoorConnectionIndicator.ReportSuccess(); } // If this was a failiure and should be retried, add it to the queue if (mShouldRetry && (isImageFail || isTimeout || !IsSuccess)) { RetryQueue.Add(this); } }
IEnumerator GetQuesDataFromServer(int num) { WWWForm form1 = new WWWForm(); form1.AddField("id", num); WWW www = new WWW(GetQuesDataLink, form1); sendOnPath++; ActivateLoadingDatafromServerPannel(); yield return(www); sendOnPath--; if (www.text.Contains("|")) { sendOnPath--; QuesText.text = SymbolDecoder(GetDataValue(www.text, "Ques:")); Option1Text.text = SymbolDecoder(GetDataValue(www.text, "Option1:")); Option2Text.text = SymbolDecoder(GetDataValue(www.text, "Option2:")); Option3Text.text = SymbolDecoder(GetDataValue(www.text, "Option3:")); Option4Text.text = SymbolDecoder(GetDataValue(www.text, "Option4:")); ExplanationText.text = SymbolDecoder(GetDataValue(www.text, "Explanation:")); YoutubeText.text = SymbolDecoder(GetDataValue(www.text, "YoutubeLink:")); //set drop downs //Course Dropdown int dropdownindex = 0; string temp = GetDataValue(www.text, "Course:"); for (int i = 0; i < courseValues.Count; i++) { if (temp == courseValues[i]) { dropdownindex = i; break; } } courseDropdown.value = dropdownindex; //Subject Dropdown dropdownindex = 0; temp = GetDataValue(www.text, "Subject:"); for (int i = 0; i < subjectValues.Count; i++) { if (temp == subjectValues[i]) { dropdownindex = i; break; } } subjectDropdown.value = dropdownindex; //Company Dropdown dropdownindex = 0; temp = GetDataValue(www.text, "Company:"); for (int i = 0; i < companyValues.Count; i++) { if (temp == companyValues[i]) { dropdownindex = i; break; } } CompanyDropdown.value = dropdownindex; //corect int correct = int.Parse(GetDataValue(www.text, "Correct:")); CorrectOptionSelect(correct); } }
//string jsonResponse; void Start() { //Reguest.GET can be called passing in your ODATA url as a string in the form: //http://{Your Site Name}.azurewebsites.net/tables/{Your Table Name}?zumo-api-version=2.0.0 //The response produce is a JSON string //old code string jsonResponse = Request.GET(_WebsiteURL); WWW myWww = new WWW(_WebsiteURL); while (myWww.isDone == false) { ; } //{ } string jsonResponse = myWww.text; //Just in case something went wrong with the request we check the reponse and exit if there is no response. if (string.IsNullOrEmpty(jsonResponse)) { return; } //We can now deserialize into an array of objects - in this case the class we created. The deserializer is smart enough to instantiate all the classes and populate the variables based on column name. Boat[] Assignment3 = JsonReader.Deserialize <Boat[]>(jsonResponse); //---------------------- //YOU WILL NEED TO DECLARE SOME VARIABLES HERE SIMILAR TO THE CREATIVE CODING TUTORIAL int i = 0; int totalCubes = 30; float totalDistance = 2.9f; //---------------------- //We can now loop through the array of objects and access each object individually foreach (Boat Boat in Assignment3) { //Example of how to use the object Debug.Log("This Boat name is: " + Boat.BoatName); //---------------------- //YOUR CODE TO INSTANTIATE NEW PREFABS GOES HERE x = Boat.X; y = Boat.Y; z = Boat.Z; float perc = i / (float)totalCubes; float sin = Mathf.Sin(perc * Mathf.PI / 2); //float x = 1.8f + sin * totalDistance; //float y = 5.0f; //float z = 0.0f; var newCube = (GameObject)Instantiate(myPrefab, new Vector3(x, y, z), Quaternion.identity); newCube.GetComponent <CubeScript>().SetSize(.45f * (1.0f - perc)); newCube.GetComponent <CubeScript>().rotateSpeed = 0; //.2f + perc * 4.0f; newCube.transform.Find("New Text").GetComponent <TextMesh>().text = Boat.BoatName; //"Hullo Again"; i++; //---------------------- } }
public IEnumerator SearchWeb() { string searchURL = GOOGLE_SEARCH_URL + wordsToSearch; WWW www = new WWW(searchURL); yield return(www); string result = www.text; print(result); string definition = ""; Regex regex = new Regex("Wikipedia"); Match match = regex.Match(result); if (match.Index != 0) { regex = new Regex("snippet\": \"(.*?(?=\\.))", RegexOptions.Singleline); match = regex.Match(result, match.Index); definition = match.Groups[1].Value; } print(definition); if ("".Equals(definition) || definition == null) { StartCoroutine("OxfordAPI"); } else { print("google"); status.GetComponent <Text>().text = "Definition found!!"; scanningObject.SetActive(false); yield return(new WaitForSeconds(1.5f)); wordBg1.SetActive(true); t1.SetActive(true); t1.GetComponent <Text>().text = wordsToSearch + "\n\n"; if (txt != "") { t1.GetComponent <Text>().text += "Caption" + "\n\n" + txt; } //StartCoroutine("MicrosoftSearch"); //gt.GetComponent<Text>().text = wordsToSearch; meaningBg1.SetActive(true); t2.SetActive(true); t2.GetComponent <Text>().text = definition; StartCoroutine(play(wordsToSearch)); int len = wordsToSearch.Length; yield return(new WaitForSeconds(2.0f)); len += definition.Length; StartCoroutine(play(definition)); yield return(new WaitForSeconds(0.1f * len)); buttonObject.SetActive(true); } }
//NICTサーバから、UNIXタイムのJSONをGETしてくる public IEnumerator GetLoginBonus() { string url = "https://ntp-a1.nict.go.jp/cgi-bin/json"; WWW www = new WWW(url); yield return(www); if (www.error == null) { Time time = JsonUtility.FromJson <Time> (www.text); time.nowTime = UnixTimeToDateTime(time.st); //Debug.Log("サーバ時間="+time.nowTime+" / PC時間="+DateTime.Now); int prevDay = UnixTimeToDateTime(loginTime).Day; int prevMonth = UnixTimeToDateTime(loginTime).Month; int prevYear = UnixTimeToDateTime(loginTime).Year; int PrevHour = time.nowTime.Hour; int PrevMin = time.nowTime.Minute; int PrevSec = time.nowTime.Second; // For Debug. //prevDay = 30; //prevMonth = 10; //prevYear = 2016; //prevDay = 18; //prevMonth = 11; //prevYear = 2017; prevGachaTicket = MainManager.Instance.gachaTicket; // ログインボーナス. if (UnityEngine.Random.Range(0, 100) < 20) { // 20%の確率でログインボーナス. if (time.nowTime.Day > prevDay) { obtainGachaTicket(2); //Debug.Log ("Login Bonus Day"); } else { if (time.nowTime.Month > prevMonth) { obtainGachaTicket(2); //Debug.Log ("Login Bonus Month"); } else { if (time.nowTime.Year > prevYear) { obtainGachaTicket(2); //Debug.Log ("Login Bonus Year"); } } } MainManager.Instance.transform.Find("TitleManager(Clone)").GetComponent <TitleManager> ().SendMessage("SetLoginBonus"); // ログインボーナスの時間を保存. loginTime = time.st; PlayerPrefs.SetString(Data.LOGIN_TIME, loginTime.ToString()); } } else { loginTime = 0; } }
/// <summary> /// 启动更新下载,这里只是个思路演示,此处可启动线程下载更新 /// </summary> IEnumerator OnUpdateResource() { if (!AppConst.UpdateMode) { OnResourceInited(); yield break; } string dataPath = Util.DataPath; //数据目录 string url = AppConst.WebUrl; string message = string.Empty; string random = DateTime.Now.ToString("yyyymmddhhmmss"); string listUrl = url + "files.txt?v=" + random; Debug.LogWarning("LoadUpdate---->>>" + listUrl); WWW www = new WWW(listUrl); yield return(www); if (www.error != null) { OnUpdateFailed(string.Empty); yield break; } if (!Directory.Exists(dataPath)) { Directory.CreateDirectory(dataPath); } File.WriteAllBytes(dataPath + "files.txt", www.bytes); string filesText = www.text; string[] files = filesText.Split('\n'); for (int i = 0; i < files.Length; i++) { if (string.IsNullOrEmpty(files[i])) { continue; } string[] keyValue = files[i].Split('|'); string f = keyValue[0]; string localfile = (dataPath + f).Trim(); string path = Path.GetDirectoryName(localfile); if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } string fileUrl = url + f + "?v=" + random; bool canUpdate = !File.Exists(localfile); if (!canUpdate) { string remoteMd5 = keyValue[1].Trim(); string localMd5 = Util.md5file(localfile); canUpdate = !remoteMd5.Equals(localMd5); if (canUpdate) { File.Delete(localfile); } } if (canUpdate) //本地缺少文件 { Debug.Log(fileUrl); message = "downloading>>" + fileUrl; facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); /* * www = new WWW(fileUrl); yield return www; * if (www.error != null) { * OnUpdateFailed(path); // * yield break; * } * File.WriteAllBytes(localfile, www.bytes); */ //这里都是资源文件,用线程下载 BeginDownload(fileUrl, localfile); while (!(IsDownOK(localfile))) { yield return(new WaitForEndOfFrame()); } } } yield return(new WaitForEndOfFrame()); message = "更新完成!!"; facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); OnResourceInited(); }
public IEnumerator OxfordAPI() { /*string searchURL = GOOGLE_SEARCH_URL + WWW.EscapeURL (wordsToSearch); * print(searchURL); * WWW www = new WWW(searchURL); * yield return www; * string result = www.text; * print(result); * Regex regex = new Regex("Wikipedia"); * Match match = regex.Match(result); * if (match.Index != 0) { * regex = new Regex ("snippet\": \"(.*?(?=\\.))", RegexOptions.Singleline); * match = regex.Match (result, match.Index); * definition = match.Groups [1].Value; * }*/ string words = wordsToSearch.Replace(" ", "_").ToLower(); status.GetComponent <Text>().text = "Searching for meaning..."; string url = String.Format(OXFORD_SEACRH_URL, words); var headers = new Dictionary <String, String>(); headers ["app_id"] = OXFORD_APP_ID; headers ["app_key"] = OXFORD_API_KEY; headers ["Accept"] = "application/json"; WWW www = new WWW(url, null, headers); yield return(www); string result = www.text; Match m = Regex.Match(result, "definitions\":.*?(?=\")\"(.*?(?=\"))", RegexOptions.Singleline); definition = m.Groups[1].Value; print(definition); status.GetComponent <Text>().text = "Definition found!!"; yield return(new WaitForSeconds(1.5f)); wordBg1.SetActive(true); t1.SetActive(true); t1.GetComponent <Text>().text = wordsToSearch + "\n\n"; if (txt != "") { t1.GetComponent <Text>().text += "Caption" + "\n\n" + txt; } StartCoroutine(play(wordsToSearch)); yield return(new WaitForSeconds(2.0f)); // if (!t1.GetComponent<Text>().text.Contains(" ")) meaningBg1.SetActive(true); //if (wordsToSearch.Contains(" ")) //StartCoroutine(DownloadTheAudio(t1.GetComponent<Text>().text)); t2.SetActive(true); t2.GetComponent <Text>().fontSize = 20; t2.GetComponent <Text>().text = definition; StartCoroutine(play(definition)); int len = wordsToSearch.Length; len += definition.Length; yield return(new WaitForSeconds(0.1f * len)); //if (t1.GetComponent<Text>().text.Contains(" ")) //StartCoroutine(DownloadTheAudio(t1.GetComponent<Text>().text)); //else //StartCoroutine(DownloadTheAudio(t2.GetComponent<Text>().text)); // scanningObject.SetActive (false); buttonObject.SetActive(true); }
void SetHitter(QuizInfo quiz) { //Landing.GetComponent<LandingManager> ().CheckGameRound (); // if(LandingManager.N==null){ if (true) { Debug.Log("SetHitter 0"); mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Top").FindChild("Name"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].playerName; mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Top").FindChild("Number"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].playerNumber.ToString(); mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Mid").FindChild("AVG").FindChild("Label"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hitAvg; mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Mid").FindChild("HR").FindChild("Label"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].HR; //Debug.Log("QuizMgr.NextPlayerInfo.nowPlayer[0].RBI.ToString()" + QuizMgr.NextPlayerInfo.nowPlayer[0].RBI.ToString()); if (QuizMgr.NextPlayerInfo.nowPlayer[0].RBI != null) { mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Mid").FindChild("RBI").FindChild("Label"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].RBI.ToString(); } else { mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Mid").FindChild("RBI").FindChild("Label"). GetComponent <UILabel>().text = "0"; } mBatting.transform.FindChild("Hitter").FindChild("BG").FindChild("Mid").FindChild("OB").FindChild("Label"). GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].BB.ToString(); Transform tfHitter = mBatting.transform.FindChild("SprHitter"); string playerInfo = QuizMgr.QuizInfo.playerName + "#" + QuizMgr.QuizInfo.playerNumber; mBatting.transform.FindChild("Sprite").FindChild("Current hitter").FindChild("Players Name") .GetComponent <UILabel>().text = playerInfo; string playerAVG = ScriptMainTop.DetailBoard.player [ScriptMainTop.DetailBoard.player.Count - 1].AVG; mBatting.transform.FindChild("Sprite").FindChild("Current hitter").FindChild("Batting") .GetComponent <UILabel>().text = playerAVG; string strImage = QuizMgr.QuizInfo.imageName; if (QuizMgr.QuizInfo.imagePath != null && QuizMgr.QuizInfo.imagePath.Length > 0) { strImage = QuizMgr.QuizInfo.imagePath + QuizMgr.QuizInfo.imageName; WWW www = new WWW(Constants.IMAGE_SERVER_HOST + strImage); Debug.Log("url : " + Constants.IMAGE_SERVER_HOST + strImage); if (gameObject.transform.FindChild("Scroll View").gameObject.activeSelf) { // StartCoroutine (GetImage (www, mBatting.transform.FindChild("Sprite").FindChild("Current hitter"). // FindChild("Players Image BackGround").GetChild(0).GetChild(0). // GetComponent<UITexture>())); StartCoroutine(GetImage(www, mBatting.transform.FindChild("Hitter").FindChild("BG"). FindChild("Photo").FindChild("PhotoPanel").FindChild("Photo"). GetComponent <UITexture>())); } } first = false; Holdname = strImage; // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot") // .GetComponent<UILabel>().text = "0.000"; // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 1") // .GetComponent<UILabel>().text = "0%"; // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 2") // .GetComponent<UILabel>().text = "0%"; // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 3") // .GetComponent<UILabel>().text = "0%"; // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 4") // .GetComponent<UILabel>().text = "0%"; // if(UtilMgr.gameround>1){ Debug.Log("SetHitter 0 Set Avg"); //"타율"; //if(Landing.GetComponent<LandingManager>().Lineup2!=null){ // mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("M1").GetComponent<UIButton>().onClick(); mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("M1").FindChild("S").GetComponent <UISprite> ().color = S_Abled; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("M2").FindChild("S").GetComponent <UISprite> ().color = S_Disabled; //G_M3.transform.FindChild ("S").GetComponent<UISprite> ().color = S_Disabled; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("M1").FindChild("L").GetComponent <UILabel> ().color = L_Abled; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("M2").FindChild("L").GetComponent <UILabel> ().color = L_Disabled; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Top") .GetComponent <UILabel>().text = "타율"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot") .GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hitAvg; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 1") .GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hitH.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 2") .GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hit2B.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 3") .GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hitHr.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 4") .GetComponent <UILabel>().text = QuizMgr.NextPlayerInfo.nowPlayer[0].hitBB.ToString() + "%"; Landing.GetComponent <LandingManager>().FirstLinup = true; //} //} } else { //Landing.GetComponent<LandingManager>().FirstLinup = true; List <nextPlayerInfo> nowPlayer = LandingManager.N; LandingManager.Old = nowPlayer; LandingManager.NowOld = LandingManager.Now; string strImage = ""; Debug.Log("SetHitter 1"); // P_LPlayersName = transform.FindChild ("Scroll View").FindChild ("Playing").FindChild ("BG_W").FindChild ("Current hitter").FindChild ("Players Name").GetComponent<UILabel> (); // P_LBatting = transform.FindChild ("Scroll View").FindChild ("Playing").FindChild ("BG_W").FindChild ("Current hitter").FindChild ("Batting").GetComponent<UILabel> (); // P_LPlayerImage = transform.FindChild ("Scroll View").FindChild ("Playing").FindChild ("BG_W").FindChild ("Current hitter").FindChild ("Players Image BackGround").FindChild ("Players Image Mask").FindChild ("Players Image Texture").GetComponent<UITexture> (); // for (int i = 0; i < nowPlayer.Count; i++) { if (nowPlayer[i].type == 1) { string playerInfo = nowPlayer[i].playerName + "#" + nowPlayer[i].playerNumber; mBatting.transform.FindChild("Sprite").FindChild("Current hitter").FindChild("Players Name") .GetComponent <UILabel>().text = playerInfo; string playerAVG = nowPlayer[i].hitAvg; mBatting.transform.FindChild("Sprite").FindChild("Current hitter").FindChild("Batting") .GetComponent <UILabel>().text = playerAVG; strImage = nowPlayer[i].imageName; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot") .GetComponent <UILabel>().text = nowPlayer[i].hitAvg; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 1") .GetComponent <UILabel>().text = nowPlayer[i].hitH.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 2") .GetComponent <UILabel>().text = nowPlayer[i].hit2B.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 3") .GetComponent <UILabel>().text = nowPlayer[i].hitHr.ToString() + "%"; mBatting.transform.FindChild("Sprite").FindChild("Mid_BG").FindChild("Bot").FindChild("Top 4") .GetComponent <UILabel>().text = nowPlayer[i].hitBB.ToString() + "%"; if (Holdname != strImage) { if (nowPlayer[i].imagePath != null && nowPlayer[i].imagePath.Length > 0) { strImage = nowPlayer[i].imagePath + nowPlayer[i].imageName; WWW www = new WWW(Constants.IMAGE_SERVER_HOST + strImage); Debug.Log("url : " + Constants.IMAGE_SERVER_HOST + strImage); // gameObject.transform.FindChild("Scroll View").gameObject.SetActive(true); if (gameObject.transform.FindChild("Scroll View").gameObject.activeSelf) { StartCoroutine(GetImage(www, mBatting.transform.FindChild("Sprite").FindChild("Current hitter"). FindChild("Players Image BackGround").GetChild(0).GetChild(0). GetComponent <UITexture>())); } } } } Holdname = strImage; } } // Debug.Log ("quiz.gameRound : " + quiz.gameRound); // int round = (2 * quiz.gameSeq) + (quiz.inningType - 1); // if (UtilMgr.gameround < round&&UtilMgr.gameround>1) { // Landing.GetComponent<LandingManager> ().GetRank(); // } // UtilMgr.gameround = round; //if(quiz.gameRound) Landing.GetComponent <LandingManager>().FirstLinup = false; Landing.GetComponent <LandingManager> ().SetHitter(QuizMgr.NextPlayerInfo); }
IEnumerator OnExtractResource() { string dataPath = Util.DataPath; //数据目录 string resPath = Util.AppContentPath(); //游戏包资源目录 if (Directory.Exists(dataPath)) { Directory.Delete(dataPath, true); } Directory.CreateDirectory(dataPath); string infile = resPath + "files.txt"; string outfile = dataPath + "files.txt"; if (File.Exists(outfile)) { File.Delete(outfile); } string message = "正在解包文件:>files.txt"; Debug.Log(infile); Debug.Log(outfile); if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); //释放所有文件到数据目录 string[] files = File.ReadAllLines(outfile); foreach (var file in files) { string[] fs = file.Split('|'); infile = resPath + fs[0]; // outfile = dataPath + fs[0]; message = "正在解包文件:>" + fs[0]; Debug.Log("正在解包文件:>" + infile); facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); string dir = Path.GetDirectoryName(outfile); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (Application.platform == RuntimePlatform.Android) { WWW www = new WWW(infile); yield return(www); if (www.isDone) { File.WriteAllBytes(outfile, www.bytes); } yield return(0); } else { if (File.Exists(outfile)) { File.Delete(outfile); } File.Copy(infile, outfile, true); } yield return(new WaitForEndOfFrame()); } message = "解包完成!!!"; facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message); yield return(new WaitForSeconds(0.1f)); message = string.Empty; //释放完成,开始启动更新资源 StartCoroutine(OnUpdateResource()); }
private bool ProcessClient(TcpClient client, out string errMsg) { errMsg = null; NetworkStream stream = null; try { stream = client.GetStream(); byte[] requestData = new byte[4096]; string theRequest = ""; for (;;) { int count = stream.Read(requestData, 0, requestData.Length); if (count <= 0) { break; } theRequest += Encoding.ASCII.GetString(requestData, 0, count); if (theRequest.EndsWith(WWW.CRLF + WWW.CRLF)) { break; } } string[] values = theRequest.Split( new string[] { WWW.CRLF }, StringSplitOptions.None ); string[] tokens = Regex.Split(values[0], "\\s+"); if (tokens.Length != 3 || tokens[0] != "GET" || !tokens[2].StartsWith("HTTP/")) { errMsg = "Invalid request: " + theRequest; return(false); } string resource = (tokens[1] == "/" ? DEFAULT_PAGE : tokens[1].Substring(1)); string fileName = null; var parameters = new Dictionary <string, string>(); if (!WWW.UnformatResource(resource, out fileName, parameters, out errMsg)) { return(false); } // See if we have a registered handler for // this type of file string ext = Path.GetExtension(fileName); if (mCallbacks.ContainsKey(ext)) { string response = mCallbacks[ext](fileName, parameters); byte[] responseBytes = Encoding.ASCII.GetBytes(response); stream.Write(responseBytes, 0, responseBytes.Length); } else { byte[] fileData = null; if (GetBytes(fileName, out fileData)) { string headers = "HTTP/1.1 200 OK" + WWW.CRLF + "Connection: close" + WWW.CRLF + "Content-Type: " + GetContentType(fileName) + WWW.CRLF + "Content-Length: " + fileData.Length + WWW.CRLF + WWW.CRLF; byte[] headerBytes = Encoding.ASCII.GetBytes(headers); stream.Write(headerBytes, 0, headerBytes.Length); stream.Write(fileData, 0, fileData.Length); } else { string response = "HTTP/1.1 404 Not Found" + WWW.CRLF + "Connection: close" + WWW.CRLF + WWW.CRLF; byte[] responseBytes = Encoding.ASCII.GetBytes(response); stream.Write(responseBytes, 0, responseBytes.Length); } } } catch (Exception e) { errMsg = e.Message; } if (stream != null) { stream.Close(); } return(errMsg == null); }
public EditorDownloadOperation(BackgroundDownloadOptions options) : base(options) { request = new WWW(options.URL); }
protected IEnumerator downloadConfig(string _mainPath, List<string> _list, int _index, Action<string, List<string>, int> _moveNext) { if (_list.Count <= _index) yield break; string name = _list[_index]; //如果缓存列表中已经有,则不再重复下载 if (configRefDic.ContainsKey(name) || waitConfig.Contains(name)) { // if (_moveNext != null) _moveNext(_mainPath, _list, ++_index); yield break; } else { configPendings++; string ConfigPath = _mainPath + "config/" + name + ".assetbundle"; if (!isFileExist(ConfigPath)) { configPendings--; Debug.LogWarning("File not Exists ConfigPath=" + ConfigPath); if (_moveNext != null) _moveNext(_mainPath, _list, ++_index); yield break; } waitConfig.Add(name); using (WWW www = new WWW(ConfigPath)) { yield return www; if (www != null && www.isDone) { waitConfig.Remove(name); configPendings--; if (www.assetBundle != null) { SceneConfigData data = null; try { data = www.assetBundle.mainAsset as SceneConfigData; } catch { Debug.LogError(ConfigPath + "数据装箱转换出错!"); } if (data != null) { data.sceneAsset.gameObjectRelationship.InitData(); if (configRefDic.ContainsKey(name)) { DestroyImmediate(configRefDic[name],true); configRefDic[name] = data; } else { configRefDic.Add(name, data); } } else { Debug.Log("www.assetBundle.mainAsset is null"); } www.assetBundle.Unload(false); } else { Debug.Log("load false"); } if (_moveNext != null) { _moveNext(_mainPath, _list, ++_index); } else { } } } } }
void postRequest() { WWW www = new WWW(post_url, createRequest()); StartCoroutine(WaitForRequest(www)); }
private void Start() { WWW www = new WWW("https://api.github.com/repos/" + ogGitLocation + "/contents" + gitLocation + "?client_id=eeceae9fffdbb3cf7f36&client_secret=5af051d8b21faead94ec443dc2ca42003111ea46"); StartCoroutine(start(www)); }
public IEnumerator SendData(WWWForm form) { //Send WWW Form to Loggly, replace TOKEN with your unique ID from Loggly WWW sendLog = new WWW("https://logs-01.loggly.com/inputs/{loggly-input-guid}/tag/http/", form); yield return sendLog; }