private void Start() { CheckCamera(); worldLUT = LutTexture; worldVolumeEffects = EffectFlags.GenerateEffectData(this); blendVolumeEffects = currentVolumeEffects = worldVolumeEffects; worldExposure = Exposure; blendExposure = currentExposure = worldExposure; }
private void Start() { worldLUT = LutTexture; worldVolumeEffects = EffectFlags.GenerateEffectData(this); blendVolumeEffects = currentVolumeEffects = worldVolumeEffects; }