public void WeaponClick() { if (!isWeaponModel) { // switch IsWeaponModel = true; return; } VibrateSystem.getInstance().VibrateOnce(100); CenterCtrl.GetInstance().PCtrl.CallMasterAttack(); }
public void GenerateClick() { // temporary hiden // clickObjAnim.SetTrigger("Click"); if (isWeaponModel) { // switch IsWeaponModel = false; return; } VibrateSystem.getInstance().VibrateOnce(100); CenterCtrl.GetInstance().PCtrl.GenerateNewSolider(); }