internal bool AddUserTest([PexAssumeUnderTest] UserList target, User user) { bool result = target.AddUser(user); return(result); // TODO: add assertions to method UserListTest.AddUserTest(UserList, User) }
public static UserList importFromFile(string path) { UserList newList = new UserList(); User re; try { FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fs); do { re = User.DeserialisiereBinärMitReader(br); if (re != null) { newList.AddUser(re); } } while (re != null); br.Close(); fs.Close(); } catch { return(null); } return(newList); }
private void AddNewUserClick(object sender, RoutedEventArgs e) { UserList.AddUser(username.Text, firstname.Text, lastname.Text); username.Clear(); firstname.Clear(); lastname.Clear(); username.Focus(); }
///-------------------------------------------------------------------------------------------------------- /// public async Task <bool> Process(long requesterId, string requesterName, DateTime requestTime, params object[] args) { IsCompleted = false; UserList.AddUser(requesterId); LogStartCommand(GetCommandType().ToString(), requesterId, requesterName); return(await OnStart(requesterId, requesterName, requestTime, args)); }
public IActionResult Post([FromBody] User UserP) { if (ModelState.IsValid) { if (!UserList.AddUser(UserP)) { return(BadRequest()); } return(Created(Url.Action("Post", UserP.id), UserP)); } return(BadRequest()); }
static UserList HandleImportedUsers(UserList newUsers, UserList oldUsers) { UserList users = new UserList(); ConsoleKeyInfo select; User tmp = newUsers.FindByIndex(0); Console.WriteLine("Aktuelle Nutzer durch Import ersetzen? (Y/n)"); select = Console.ReadKey(); if (select.Key == ConsoleKey.Y) { users = newUsers; return(users); } else { while (tmp != null) { oldUsers.AddUser(User.DeserialisiereBinär(tmp.SerialisiereBinaer())); tmp = tmp.next; } users = oldUsers; return(users); } }
/// <summary> /// Parses LoginSuccess instructions for users /// and adds them to the UserList /// </summary> /// <param name="content">Byte array containing /// all recieved buffer</param> /// <param name="users">Userlist to add to</param> /// returns index of beginning of gamelist /// <param name="games">Game list to add /// games to</param> /// <param name="currindex">index of buffer to /// begin parsing</param> public static void parseUsersGames(byte[] content, ref UserList users, ref GameList games, int currindex) { currindex += 2; int numUsers = BitConverter.ToInt32(content, currindex); currindex += 4; int numGames = BitConverter.ToInt32(content, currindex); currindex += 4; //Parse the users for (int i = 0; i < numUsers; i++) { User user = new User(); StringBuilder usrName = new StringBuilder(); while (content[currindex] != 0) { usrName.Append((char)content[currindex++]); } user.Name = usrName.ToString(); currindex++; user.ping = BitConverter.ToInt32(content, currindex); currindex += 4; user.status = content[currindex]; currindex++; user.id = BitConverter.ToInt16(content, currindex); currindex += 2; user.connection = content[currindex++]; user.assignCategory(); users.AddUser(user); } //Now for the games for (int i = 0; i < numGames; i++) { Game game = new Game(); StringBuilder gamename = new StringBuilder(); while (content[currindex] != 0) { gamename.Append((char)content[currindex++]); } game.name = gamename.ToString(); currindex++; game.id = BitConverter.ToInt32(content, currindex); currindex += 4; StringBuilder emuName = new StringBuilder(); while (content[currindex] != 0) { emuName.Append((char)content[currindex++]); } game.emuName = emuName.ToString(); currindex++; StringBuilder hostUser = new StringBuilder(); while (content[currindex] != 0) { hostUser.Append((char)content[currindex++]); } game.gameHost = hostUser.ToString(); currindex++; StringBuilder usersStr = new StringBuilder(); while (content[currindex] != 0) { usersStr.Append((char)content[currindex++]); } //Note property setter also sets game users and max users game.Users_count = usersStr.ToString(); game.status = content[++currindex]; games.AddGame(game); currindex++; } }
/// <summary> /// Parses LoginSuccess instructions for users /// and adds them to the UserList /// </summary> /// <param name="content">Byte array containing /// all recieved buffer</param> /// <param name="users">Userlist to add to</param> /// returns index of beginning of gamelist /// <param name="games">Game list to add /// games to</param> /// <param name="currindex">index of buffer to /// begin parsing</param> public static void parseUsersGames(byte[] content, ref UserList users, ref GameList games, int currindex) { currindex += 2; int numUsers = BitConverter.ToInt32(content, currindex); currindex += 4; int numGames = BitConverter.ToInt32(content, currindex); currindex += 4; //Parse the users for (int i = 0; i < numUsers; i++) { User user = new User(); StringBuilder usrName = new StringBuilder(); while (content[currindex] != 0) { usrName.Append((char)content[currindex++]); } user.Name = usrName.ToString(); currindex++; user.ping = BitConverter.ToInt32(content, currindex); currindex += 4; user.status = content[currindex]; currindex++; user.id = BitConverter.ToInt16(content, currindex); currindex += 2; user.connection = content[currindex++]; user.assignCategory(); users.AddUser(user); } //Now for the games for (int i = 0; i < numGames; i++) { Game game = new Game(); StringBuilder gamename = new StringBuilder(); while (content[currindex] != 0) { gamename.Append((char)content[currindex++]); } game.name = gamename.ToString(); currindex++; game.id = BitConverter.ToInt32(content, currindex); currindex += 4; StringBuilder emuName = new StringBuilder(); while (content[currindex] != 0) { emuName.Append((char)content[currindex++]); } game.emuName = emuName.ToString(); currindex++; StringBuilder hostUser = new StringBuilder(); while (content[currindex] != 0) { hostUser.Append((char)content[currindex++]); } game.gameHost = hostUser.ToString(); currindex++; StringBuilder usersStr = new StringBuilder(); while (content[currindex] != 0) { usersStr.Append((char)content[currindex++]); } //Note property setter also sets game users and max users game.Users_count = usersStr.ToString(); game.status = content[++currindex]; games.AddGame(game); currindex++; } }
public static void Main(String[] args) { string inputPassword; char[] encryptedFakeRealPassword = { (char)36, (char)61, (char)72, (char)72, (char)75, (char)13, (char)14, (char)15 }; string encryptedRealPassword = new string(encryptedFakeRealPassword); string encryptedInputPassword; string usernameInput; string message = ""; string filepath; int key = 65500; UserList users = new UserList(); ConsoleKeyInfo auswahl = new ConsoleKeyInfo(); bool passed = false; User currentUser = null; while (auswahl.Key != ConsoleKey.X) { Console.Clear(); if (message != "") { Console.Write(message + "\n"); message = ""; } if (passed && currentUser != null) { Console.WriteLine("Eingeloggt als: " + currentUser.Username); } Console.Write("Was wollen sie tun? \n"); if (!passed) { Console.Write("Login (L) \n"); Console.Write("Registrieren (R) \n"); } else { Console.Write("Ausloggen (L) \n"); Console.Write("Nutzer kopieren (C) \n"); } Console.Write("Nutzer auflisten (i) \n"); Console.Write("Nutzerliste Exportieren (E) \n"); Console.Write("Nutzerliste aus Datei Importieren (F) \n"); Console.Write("User löschen (D) \n"); Console.Write("Verlassen (X) \n"); auswahl = Console.ReadKey(); switch (auswahl.Key) { case ConsoleKey.F: filepath = GetFilePath(); UserList tempUsers = UserList.importFromFile(filepath); if (tempUsers != null) { HandleImportedUsers(tempUsers, users); } else { message = "Fehler beim importieren aus Datei bitte Dateipfad überprüfen!"; } break; case ConsoleKey.E: filepath = GetFilePath(); users.saveToFile(filepath); message = "Saved To File!"; break; case ConsoleKey.C: if (passed) { Console.Write("\n Nutzer zum kopieren auswählen \n"); Console.Write(users.GetUserList()); int index = GetNumber(); Console.Write("byte Array Length: " + users.FindByIndex(index).SerialisiereBinaer().Length + "\n"); User habib = User.DeserialisiereBinär(users.FindByIndex(index).SerialisiereBinaer()); users.AddUser(habib); message = "Nutzer: " + habib.Username + " erfolgreich kopiert!"; } break; case ConsoleKey.L: if (!passed) { while (!passed) { Console.Write("\nEinloggen!"); Console.Write("\nUsername: "******"Passwort: "); inputPassword = Console.ReadLine(); // Eingelesenes Passwort durch Aufruf der Funktion Encrypt verschlüsseln: encryptedInputPassword = Encrypt(inputPassword, key); // Überprüfen ob Login Daten übereinstimmen: Console.Write(users.GetUserList()); User existingUser = users.FindUser(new User(usernameInput, encryptedInputPassword)); if (existingUser != null) { currentUser = existingUser; passed = true; } if (passed) { inputPassword = null; } else { Console.Write("\nUsername oder Passwort Falsch! Wiederholen? Y/n \n"); auswahl = Console.ReadKey(); if (auswahl.Key == ConsoleKey.N) { break; } } } } else { currentUser = null; passed = false; } break; case ConsoleKey.R: if (!passed) { Console.Write("\nRegistrieren!"); Console.Write("\nUsername: "******"Passwort: "); inputPassword = Console.ReadLine(); // Eingelesenes Passwort durch Aufruf der Funktion Encrypt verschlüsseln: encryptedInputPassword = Encrypt(inputPassword, key); User newUser = new User(usernameInput, encryptedInputPassword); users.AddUser(newUser); currentUser = newUser; passed = true; } break; case ConsoleKey.D: if (passed) { Console.Write("Passwort eingeben um Löschen des Users zu bestätigen: "); inputPassword = Console.ReadLine(); // Eingelesenes Passwort durch Aufruf der Funktion Encrypt verschlüsseln: encryptedInputPassword = Encrypt(inputPassword, key); if (currentUser.Password == encryptedInputPassword) { users.DeleteUser(currentUser); currentUser = null; passed = false; } } break; case ConsoleKey.I: Console.Write("\nCurrent Users: \n"); Console.Write(users.GetUserList()); Console.ReadKey(); break; } } }