//Adjust player funds. Can be passed a negative value. Safeguards against going under 0 public static void AddMoney(int value) { if (money + value > 0) { money += value; } else { money = 0; } //Update money text UpdateMoney moneyText = FindObjectOfType <UpdateMoney>(); moneyText.UpdateMoneyText(); if (value > 0) { moneyText.PlayGain(); } else { moneyText.PlayLoss(); } }
public void AddMoney(int value) { if (money + value > 0) { money += value; } else { money = 0; } //Update money text UpdateMoney moneyText = GameObject.FindObjectOfType <UpdateMoney>(); moneyText.UpdateMoneyText(); }