private void Awake() { this._currentGUID = Guid.NewGuid().ToString(); ((Object)((Component)this).get_gameObject()).set_name(((Object)((Component)this).get_gameObject()).get_name() + this._currentGUID); UniWebViewPlugin.Init(((Object)((Component)this).get_gameObject()).get_name(), this.insets.top, this.insets.left, this.insets.bottom, this.insets.right); this._lastScreenHeight = UniWebViewHelper.screenHeight; }
void Awake() { _currentGUID = System.Guid.NewGuid().ToString(); gameObject.name = gameObject.name + _currentGUID; UniWebViewPlugin.Init(gameObject.name, this.insets.top, this.insets.left, this.insets.bottom, this.insets.right); #if UNITY_EDITOR CreateTexture(this.insets.left, this.insets.bottom, Screen.width - this.insets.left - this.insets.right, Screen.height - this.insets.top - this.insets.bottom ); #endif }
/// <summary> /// Setup the WWebView. /// </summary> private void Setup() { if (setup == false) { var listenerObject = new GameObject(guid); listener = listenerObject.AddComponent <WWebViewListener>(); listenerObject.transform.parent = transform; listener.WebView = this; #if UNIWEBVIEW3_SUPPORTED UniWebViewInterface.Init(listener.Name, (int)position.x, (int)position.y, (int)size.x, (int)size.y); #elif UNIWEBVIEW2_SUPPORTED UniWebViewPlugin.Init(listener.Name, (int)position.y, (int)position.x, (int)position.w, (int)position.z); #else WWebViewPlugin.Init(listener.Name, (int)position.y, (int)position.x, (int)position.w, (int)position.z, (int)size.x, (int)size.y); #endif setup = true; } }
void Awake() { _currentGUID = System.Guid.NewGuid().ToString(); //gameObject.name = gameObject.name;// + _currentGUID; UniWebViewPlugin.Init(gameObject.name, this.insets.top, this.insets.left, this.insets.bottom, this.insets.right); _lastScreenHeight = UniWebViewHelper.screenHeight; #if UNITY_EDITOR _screenScale = UniWebViewHelper.screenScale; CreateTexture(this.insets.left, this.insets.bottom, Screen.width - this.insets.left - this.insets.right, Screen.height - this.insets.top - this.insets.bottom ); #endif }