public void Read(UdpKit.UdpPacket packet) { ServerName = packet.ReadString(); MOTD = packet.ReadString(); GameMode = packet.ReadString(); MapName = packet.ReadString(); PlayerCount = packet.ReadByte(); MaxPlayerCount = packet.ReadByte(); byte flags = packet.ReadByte(); PasswordRequired = (flags & PASSWORD_REQUIRED_MASK) != 0; IsDedicatedServer = (flags & DEDICATED_MASK) != 0; HideInServerList = (flags & HIDE_MASK) != 0; }
public void Read(UdpKit.UdpPacket packet) { name = packet.ReadString(); team = (Team)packet.ReadShort(); characterClass = (CharacterClass)packet.ReadShort(); playerSquadID = (PlayerSquadID)packet.ReadShort(); }
public void Read(UdpKit.UdpPacket packet) { serverVersion = packet.ReadString(); gameId = packet.ReadString(); }
public void Read(UdpKit.UdpPacket packet) { PlayerName = packet.ReadString(); Password = packet.ReadString(); }
public void Read(UdpKit.UdpPacket packet) { actorFactionID = packet.ReadInt(); actorRaceName = packet.ReadString(); }
public void Read(UdpKit.UdpPacket packet) { Reason = packet.ReadString(); Message = packet.ReadString(); }