private void SetupModels() { Head.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.HeadModel, character.Team); Body.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.BodyModel, character.Team); LeftLeg.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.LeftLegModel, character.Team); RightLeg.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.RightLegModel, character.Team); LeftArm.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.LeftArmModel, character.Team); RightArm.GetComponent <MeshFilter>().mesh = UModelMesh.Get(character.RightArmModel, character.Team); Head.AddComponent <MeshRenderer>().material = UModelMesh.material; Body.AddComponent <MeshRenderer>().material = UModelMesh.material; LeftLeg.AddComponent <MeshRenderer>().material = UModelMesh.material; RightLeg.AddComponent <MeshRenderer>().material = UModelMesh.material; LeftArm.AddComponent <MeshRenderer>().material = UModelMesh.material; RightArm.AddComponent <MeshRenderer>().material = UModelMesh.material; }
void Start() { GetComponent <MeshFilter>().mesh = UModelMesh.Get("CHeadSniper", 0); }