/// <summary> /// 商城格子UI事件委托 /// </summary> /// <param name="eventType"></param> /// <param name="data"></param> /// <param name="param"></param> private void OnGridUIEventDlg(UIEventType eventType, object data, object param) { switch (eventType) { case UIEventType.Click: if (data is UIMallGrid) { UIMallGrid mallGrid = data as UIMallGrid; if (null != mallGrid) { SetSelectItemId(mallGrid.MallItemId); } } else if (data is UITabGrid) { UITabGrid tabGrid = data as UITabGrid; if (null != tabGrid) { if (tabGrid.Data is int) { SetActiveTab((int)tabGrid.Data); } } } else if (data is UIToggleGrid) { UIToggleGrid tab = data as UIToggleGrid; SetActiveStore((GameCmd.CommonStore)(int) tab.Data); } break; } }
/// <summary> /// 商城格子数据刷新 /// </summary> /// <param name="grid"></param> /// <param name="index"></param> private void OnUpdateMallGridData(UIGridBase grid, int index) { if (grid is UIMallGrid) { if (index >= m_lst_mallDatas.Count) { Engine.Utility.Log.Error("MallPanel OnUpdateMallGridData faield,m_lst_mallDatas data errir"); return; } UIMallGrid mallGrid = grid as UIMallGrid; MallDefine.MallLocalData data = DataManager.Manager <MallManager>().GetMallLocalDataByMallItemId(m_lst_mallDatas[index]); if (null == data) { Engine.Utility.Log.Error("MallPanel OnUpdateMallGridData faield,mall data errir index:{0}", index); return; } mallGrid.SetGridData(data.MallId); bool select = (data.MallId == selectMallItemId) ? true : false; mallGrid.SetHightLight(select); } else if (grid is UITabGrid) { if (index > m_lst_mallTabDatas.Count) { Engine.Utility.Log.Error("MallPanel OnUpdateMallGridData faield,m_lst_mallTabDatas data errir"); return; } int tabKey = m_lst_mallTabDatas[index]; int startDepth = 2 + m_lst_mallTabDatas.Count * 2 - index * 2; UITabGrid tabGrid = grid as UITabGrid; tabGrid.SetName(DataManager.Manager <MallManager>().GetMallTagName((int)activeStore, tabKey)); tabGrid.SetHightLight(activeTabId == tabKey ? true : false); tabGrid.SetGridData(tabKey); tabGrid.SetDepth(startDepth); } else if (grid is UIToggleGrid) { UIToggleGrid tog = grid as UIToggleGrid; uint shopID = DataManager.Manager <Mall_NpcShopManager>().GetNpcShopKey(index); string shopName = DataManager.Manager <Mall_NpcShopManager>().GetNpcShopName(index); tog.SetName(shopName); tog.SetHightLight((uint)activeStore == shopID?true:false); tog.SetGridTab((int)shopID); } }
/// <summary> /// 设置活动数据 /// </summary> /// <param name="activeStore"></param> /// <param name="force"></param> private void SetActiveStore(GameCmd.CommonStore activeStore, bool force = false) { UIToggleGrid tog = null; if (null != m_dic_commontabs && m_dic_commontabs.TryGetValue(this.activeStore, out tog)) { tog.SetHightLight(false); } this.activeStore = activeStore; if (null != m_dic_commontabs && m_dic_commontabs.TryGetValue(this.activeStore, out tog)) { tog.SetHightLight(true); } this.activeStore = activeStore; this.activeTabId = 0; CreateTab(); }