public ShipAlbumDetailTextureInfo(UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType graphicType, int graphicShipId, Vector3 scale, Vector3 offset, int width, int height) { this.mGraphicShipId = graphicShipId; this.mGraphicType = graphicType; this.mWidth = width; this.mHeight = height; this.mVector3_Offset = offset; this.mVector3_Scale = scale; this.mNeedPixelPerfect = false; }
public ShipAlbumDetailTextureInfo(UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType graphicType, int graphicShipId, Vector3 scale, Vector3 offset, bool needPixelPerfect) { this.mGraphicShipId = graphicShipId; this.mGraphicType = graphicType; this.mWidth = -1; this.mHeight = -1; this.mVector3_Offset = offset; this.mVector3_Scale = scale; this.mNeedPixelPerfect = needPixelPerfect; }
private Texture LoadTexture(UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType graphicType, int graphicShipId) { switch (graphicType) { case UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType.Card: return(SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(this.mGraphicShipId, 3)); case UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType.ShipNormal: return(SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(this.mGraphicShipId, 9)); case UIShipAlbumDetail.ShipAlbumDetailTextureInfo.GraphicType.ShipTaiha: return(SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(this.mGraphicShipId, 10)); } return(null); }