static public int get_mainTexture(IntPtr l) { try { UnityEngine.UI.Extensions.UIParticleSystem self = (UnityEngine.UI.Extensions.UIParticleSystem)checkSelf(l); pushValue(l, self.mainTexture); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.UIParticleSystem o; o = new UnityEngine.UI.Extensions.UIParticleSystem(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_particleSprite(IntPtr l) { try { UnityEngine.UI.Extensions.UIParticleSystem self = (UnityEngine.UI.Extensions.UIParticleSystem)checkSelf(l); UnityEngine.Sprite v; checkType(l, 2, out v); self.particleSprite = v; return(0); } catch (Exception e) { return(error(l, e)); } }