public void SetItem(UserItem item, UIHeroManager manager) { itemContain = item; _uiHeroManager = manager; uiItemName.text = itemContain.Name; uiLevel.text = "Lvl " + itemContain.GameItem.Level; Color color; if (item.GameItem.SubKind == (int)ItemSubKind.Equipment) { color = Helper.ItemColor[itemContain.Grade]; } else { color = Color.white; uiItemName.text += " x" + item.Count; } uiItemName.color = color; uiLevel.color = color; uiPriceIcon.spriteName = "gia_equip_vang"; Refresh(); }
public HeroMenuController(UIHeroManager uiHeroManger) : base() { _uiHeroManger = uiHeroManger; _waitServer = false; }