示例#1
0
    }                                                                                          // For scaling the children


    void Awake()
    {
        isOpen = false;
        thisGo = this.gameObject;

        container      = UIElementFunctions.AddVLGRect(transform);
        container.name = "vlgRect";
        container.gameObject.AddComponent <VerticalLayoutGroup>();
        UIElementFunctions.ScaleRect(container, 0, 0);
        container.anchorMin = new Vector2(0, 0);
        container.anchorMax = new Vector2(1, 0);
    }
示例#2
0
    void Awake()
    {
        isOpen = false;
        thisGo = this.gameObject;

        container      = UIElementFunctions.AddTextRect(transform);
        container.name = "vlgRect";
        container.gameObject.AddComponent <VerticalLayoutGroup>();
        UIElementFunctions.ScaleRect(container, 0, 0);

        // Do I need to do this?
        container.anchorMin = new Vector2(1, 0);
        container.anchorMax = new Vector2(1, 0);
        container.pivot     = new Vector2(0, 0);
        container.sizeDelta = new Vector2(160, 32);
    }