private PlayerConfig lastPlayerInf = new PlayerConfig();//Add /// <summary> /// 初始化右侧数值 /// </summary> private void Start() { DisSetting = 0; script_UI = obj_UI.GetComponent <UIControlScript>(); obj_config = GameObject.Find("GameConfig").GetComponent <MyConfig>();//Add str_GameMission = "关卡: " + ((obj_config.int_NowMapLevel - 1) / 5 + 1) + @"-" + ((obj_config.int_NowMapLevel - 1) % 5 + 1); script_UI.SetNowlvl(((obj_config.int_NowMapLevel - 1) / 5 + 1) + @"-" + ((obj_config.int_NowMapLevel - 1) % 5 + 1)); script_UI.UpdateGoldText(obj_config.i_GetGold()); lastPlayerInf.Int_MaxLife = obj_config.i_GetMaxLife(); lastPlayerInf.int_Lvl = obj_config.i_Getlvl(); lastPlayerInf.Int_Exp = obj_config.i_GetExp(); obj_config.m_player.Int_NowLife = obj_config.i_GetMaxLife(); script_UI.SetDisExp(obj_config.i_GetExp(), (float)obj_config.i_GetExp() / (obj_config.i_Getlvl() * obj_config.i_Getlvl() * obj_config.i_Getlvl())); StartCoroutine(UpdateByTime(str_GameMission)); // Missionlvl.SetActive(true); }
void Start() { script_UI = obj_UI.GetComponent <UIControlScript>(); script_UI.UpdateSpecialFire(Special_Num); }