public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteByte(level); guildInfo.Serialize(writer); writer.WriteInt(experienceForGuild); }
public void Serialize(IDataWriter writer) { guildInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(firstNameId); writer.WriteVarUhShort(lastNameId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarUhShort(subAreaId); guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteVarShort((int)firstNameId); writer.WriteVarShort((int)lastNameId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteDouble(mapId); writer.WriteVarShort((int)subAreaId); guild.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(firstNameId); writer.WriteVarShort(lastNameId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarShort(subAreaId); guild.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(spouseId); writer.WriteUTF(spouseName); writer.WriteByte(spouseLevel); writer.WriteSByte(breed); writer.WriteSByte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSByte(alignmentSide); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteUTF(playerName); writer.WriteShort(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); writer.WriteBoolean(sex); guildInfo.Serialize(writer); writer.WriteSByte(moodSmileyId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(spouseAccountId); writer.WriteVarUhInt(spouseId); writer.WriteUTF(spouseName); writer.WriteByte(spouseLevel); writer.WriteSByte(breed); writer.WriteSByte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSByte(alignmentSide); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarInt(playerId); writer.WriteUTF(playerName); writer.WriteByte(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); writer.WriteBoolean(sex); guildInfo.Serialize(writer); writer.WriteSByte(moodSmileyId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhLong(playerId); writer.WriteUTF(playerName); writer.WriteByte(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); writer.WriteBoolean(sex); guildInfo.Serialize(writer); writer.WriteVarUhShort(moodSmileyId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(recruterId); writer.WriteUTF(recruterName); guildInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(IWriter writer) { guildInfo.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { guildInfo.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { guildInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(deadOrAlive); basicInfos.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(deadOrAlive); basicInfos.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteVarLong(recruterId); writer.WriteUTF(recruterName); guildInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(recruterId); writer.WriteUTF(recruterName); guildInfo.Serialize(writer); }