private void RefillPlantSupplies(GameObject playerObject) { Debug.Log("Doing plant stuff"); TractorController ctrl = playerObject.GetComponent <TractorController>(); switch (ctrl.currentOrderType) { case OrderType.seeds: uiCnt.scoreUpdate(1); seeded = true; seedPod.SetActive(true); break; case OrderType.fertilizer: uiCnt.scoreUpdate(2); fertilizerSupply = 1f; break; case OrderType.pesticide: uiCnt.scoreUpdate(2); pesticideSupply = 1f; break; case OrderType.water: uiCnt.scoreUpdate(1); plantMat.color = defaultColor; waterSupply = 1; break; } }
private void Start() { button = GetComponent <Button>(); allButtons = FindObjectsOfType <OrderButton>(); tract = FindObjectOfType <TractorController>(); }