private void Update() { if (TouchScreenKeyboard.get_visible()) { Vector3 vector; RectTransformUtility.ScreenPointToWorldPointInRectangle(this.textToSend.get_gameObject().GetComponent <RectTransform>(), TouchScreenKeyboard.get_area().get_max(), null, ref vector); base.get_transform().set_position(new Vector3(base.get_transform().get_position().x, vector.y, base.get_transform().get_position().z)); } else { base.get_transform().set_localPosition(Vector3.get_zero()); } TouchScreenKeyboard.set_hideInput(true); }