void TakeInput() { brakeInput = TouchInput.GetDampedBrakeInput(); gasInput = -TouchInput.GetDampedGasInput(); brakeRawInput = TouchInput.GetRawBrakeInput(); gasRawInput = -TouchInput.GetRawGasInput(); finalInput = brakeRawInput > 0f ? brakeInput : gasInput; finalRawInput = brakeRawInput > 0f ? brakeRawInput : gasRawInput; }
void Update() { float brakeInput = TouchInput.GetRawBrakeInput(); float gasInput = TouchInput.GetRawGasInput(); if (brakeInput > 0) { DisplayBrakePressed(true); } else { DisplayBrakePressed(false); } if (gasInput > 0) { DisplayGasPressed(true); } else { DisplayGasPressed(false); } }