protected override void runImpl() { GsAuthResponse gsAuthResponse = GameService.RegisterGameServer(base.Client, gameId, ipArray, port, maxPlayers, password); SendPacket(new SM_GS_AUTH_RESPONSE(gsAuthResponse)); if (gsAuthResponse == GsAuthResponse.AUTHED) { TimeThread.GetInstance().Schedule(delegate { _Lambda_0024__8_002D0(); }, 500L); } }