示例#1
0
    public void backStep()
    {
        if (moves.Count == 0)
        {
            GameObject.Find("Back").GetComponent <BackScript> ().setState(Enums.SelectorState.Blocked);

            backToStart();
        }
        else
        {
            if (!isBlocked)
            {
                object[] obj = GameObject.FindObjectsOfType(typeof(TilePrefabScript));
                foreach (object o in obj)
                {
                    TilePrefabScript tilePrefab = (TilePrefabScript)o;

                    Coordinate prefabCoord = tilePrefab.getTileScript().getCoordinates();

                    if (tilePrefab.getState() == Enums.TilePrefabState.Target && prefabCoord.equals(targetCoord [targetCoord.Count - 1]))
                    {
                        tilePrefab.state = Enums.TilePrefabState.Normal;
                        tilePrefab.setGrass();
                    }
                }

                targetCoord.RemoveAt(targetCoord.Count - 1);
                targetEntr.RemoveAt(targetEntr.Count - 1);
                targetPos.RemoveAt(targetPos.Count - 1);
            }

            back();
        }
    }