// Kinect enabled apps should customize which Kinect services it initializes here. private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor) { // Application should enable all streams first. kinectSensorManager.ColorFormat = ColorImageFormat.RgbResolution640x480Fps30; kinectSensorManager.ColorStreamEnabled = true; sensor.SkeletonFrameReady += this.SkeletonsReady; kinectSensorManager.TransformSmoothParameters = new TransformSmoothParameters { Smoothing = 0.5f, Correction = 0.5f, Prediction = 0.5f, JitterRadius = 0.05f, MaxDeviationRadius = 0.04f }; kinectSensorManager.SkeletonStreamEnabled = true; kinectSensorManager.KinectSensorEnabled = true; foreach (var keyValuePair in gestureMap) { var gesture = keyValuePair.Key; var cmd = keyValuePair.Value; gesture.AddListener((s, e) => SendCommand(cmd)); } leftSwipeRight.AddListener((s, e) => swipeThrottle.Push(Swipe.lr)); rightSwipeLeft.AddListener((s, e) => swipeThrottle.Push(Swipe.rl)); rightSwipeRight.AddListener((s, e) => swipeThrottle.Push(Swipe.rr)); leftSwipeLeft.AddListener((s, e) => swipeThrottle.Push(Swipe.ll)); if (!kinectSensorManager.KinectSensorAppConflict) { // Start speech recognizer after KinectSensor started successfully. this.mySpeechRecognizer = SpeechRecognizer.Create(); if (null != this.mySpeechRecognizer) { this.mySpeechRecognizer.SaidSomething += this.RecognizerSaidSomething; this.mySpeechRecognizer.Start(sensor.AudioSource); } enableAec.Visibility = Visibility.Visible; this.UpdateEchoCancellation(this.enableAec); } }