public void Hide() { if (_job != null) { _job.Abort(); } if (_texture != null) { Texture2D.DestroyImmediate(_texture); } _job = null; }
private void InitJob(int width, int height) { _textureArea.Set(_textureArea.x, _textureArea.y, width, height); _job = new TextureUpdateJob(); _initialUpdate = true; if (_texture == null) { CreateTexture(width, height); } if (_job != null && !_job.IsDone) { _job.Abort(); } }
private bool UpdateTextureJob() { if (_job == null) { return(false); } _job.Update(); /*if (!CanCreatePreview()) * { * * }*/ if (!_job.IsDone) { return(true); } _texture = _job.Texture; _job.Abort(); _job = null; return(false); }
public GUIThreadedTexture() { _textureArea = new Rect(6, 0, 0, 0); _job = new TextureUpdateJob(); }