/// <summary>
        /// Reads any Daggerfall image file to ImageData package.
        /// </summary>
        /// <param name="filename">Name of standalone file as it appears in arena2 folder.</param>
        /// <param name="record">Which image record to read for multi-image files.</param>
        /// <param name="frame">Which frame to read for multi-frame images.</param>
        /// <param name="hasAlpha">Enable this for image cutouts.</param>
        /// <param name="createTexture">Create a Texture2D.</param>
        /// <returns>ImageData. If result.type == ImageTypes.None then read failed.</returns>
        public static ImageData GetImageData(string filename, int record = 0, int frame = 0, bool hasAlpha = false, bool createTexture = true)
        {
            // Check API ready
            DaggerfallUnity dfUnity = DaggerfallUnity.Instance;
            if (!dfUnity.IsReady)
                return new ImageData();

            // Parse image file type
            ImageTypes fileType;
            try
            {
                fileType = ParseFileType(filename);
            }
            catch
            {
                return new ImageData();
            }

            // Create base image data
            ImageData imageData = new ImageData();
            imageData.type = fileType;
            imageData.filename = filename;
            imageData.record = record;
            imageData.frame = frame;
            imageData.hasAlpha = hasAlpha;

            // Read supported image files
            DFBitmap dfBitmap = null;
            switch (fileType)
            {
                case ImageTypes.TEXTURE:
                    TextureFile textureFile = new TextureFile(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true);
                    textureFile.LoadPalette(Path.Combine(dfUnity.Arena2Path, textureFile.PaletteName));
                    dfBitmap = textureFile.GetDFBitmap(record, frame);
                    imageData.offset = textureFile.GetOffset(record);
                    imageData.scale = textureFile.GetScale(record);
                    imageData.size = textureFile.GetSize(record);
                    break;

                case ImageTypes.IMG:
                    ImgFile imgFile = new ImgFile(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true);
                    imgFile.LoadPalette(Path.Combine(dfUnity.Arena2Path, imgFile.PaletteName));
                    dfBitmap = imgFile.GetDFBitmap();
                    imageData.offset = imgFile.ImageOffset;
                    imageData.scale = new DFSize();
                    imageData.size = imgFile.GetSize(0);
                    break;

                case ImageTypes.CIF:
                case ImageTypes.RCI:
                    CifRciFile cifFile = new CifRciFile(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true);
                    cifFile.LoadPalette(Path.Combine(dfUnity.Arena2Path, cifFile.PaletteName));
                    dfBitmap = cifFile.GetDFBitmap(record, frame);
                    imageData.offset = cifFile.GetOffset(record);
                    imageData.scale = new DFSize();
                    imageData.size = cifFile.GetSize(record);
                    break;

                default:
                    return new ImageData();
            }

            // Store bitmap
            imageData.dfBitmap = dfBitmap;
            imageData.width = dfBitmap.Width;
            imageData.height = dfBitmap.Height;

            // Create Texture2D
            if (createTexture)
            {
                // Get colors array
                Color32[] colors = GetColors(imageData);
                if (colors == null)
                    return new ImageData();

                // Create new Texture2D
                imageData.texture = GetTexture(colors, imageData.width, imageData.height);
            }

            return imageData;
        }